I like a lot of these ideas. In voxel type games I am definitely a hard pacifist. I would much prefer to go around without having to worry about dying due to enemies. I just want to build! (and I have to gather and craft to do so…) I’ve mostly gotten around this by getting max health and max regen, so that I can ignore enemies. (Just yesterday I was running around Munteen with about 8 cuttletrunks following after me, I generally have to kill the wildstock and sometimes the spitters too, but unless I really feel like they are getting annoying I let the cuttletrunks live.)
The idea of a warded area is really interesting. If not just for putting down in beacons, then maybe in areas where you are gathering. Of course, it might just be a single use item that you can buy off crafters or craft your own. But that doesn’t account for if you want to explore, which more a fear radius might be helpful.
But I think overall part of the problem with these ideas is that they aren’t available at start up. So what could be implemented for brand spanking new players to be able to protect themselves?