I’m a bit late to the party - sorry I was sleeping!
For the question of what will be in the next update…
and…
So, hopefully we will see something this week - although I’m happy for it to be later if it means it’s more polished. It may also seem like it has taken a couple of steps back with content at the release (judging from the first quote from Michael), but that will only be so they can release a working version to the community more quickly.
With regards to minimal communication between the community and the devs lately, I think we need to remember - They’re not EA, they’re not a massive corporate machine with multiple development teams. They don’t have a separate team of people to handle marketing and communication channels.
I like many of you am always chomping at the proverbial bit for more information, and yes, more transparency would definitely be nice, but at what cost… take out possibly half a day per week for one person to collate information throughout the team and then communicate that information to the community, and you delay what that person should be working on. With a small team, it’s a fine line unfortunately, and at such a critical juncture of development, when they’re essentially rewriting the entire codebase, you need to ask yourself… Do I want to play it this week, or would I prefer to know details about what was worked on this week (which in all honesty may only be “I rewrote this bit and fixed a couple of bugs”) and play it in 2-3 weeks time?
I’m the same as everyone on here asking these same questions … I want to play the new C++ version already, and at the same time, I want as much information as I can possibly take on what will be in it… and what’s coming next (and when), but for me personally, I would prefer they kept their collective heads down and finished completing the port to C++ earlier so we can get back to playing, exploring, making youtube videos and shouting about how good we all know this game is!