I’m creating a world in which two somewhat similar biomes are blended. Both biomes have identical substrates (7 blocks of dirt and 1 block of grass). When the biomes blend, the transition area is missing the grass. If I increase the average depth of the grass substrate I get more grass, but it still doesn’t cover 100% of the transition area. Any way to fix this?
It sounds like a bug, but would need @lucadeltodecso to comment / confirm.
Can you share a world config that demonstrates the issue? (The more the config reproducible is stripped down to only contain the issue the better.)
Actually, further checking confirms the following work around (?): if I increase the grass average depth to 2 blocks for each biome I get 100% coverage. Just expecting the 1 block average depth to work.
Here’s the world in-question:
Hills and Farms.js (17.7 KB)
This is stripped down, but does include a “default biome” that can be ignored.
It’s possible that 1 block depth is an edge case that could require a little fix.
Awesome, I’ll use the work around for now. Thanks for looking into this.
File link doesn’t work for me. It’s probably unhappy about the security of a .js file.
Probably best to share it as a github gist.
Oops, sorry. Here’s the Gist: