I, for one, prefer a decrease in available planets if it will result to an increase in the world height limits. Sometimes it’s a little underwhelming overlooking a “tall” mountain and traverse it in a few minutes or looking down an opening of a cave only to find yourself be in lava in a couple of minutes.
We could also have better mountains and landscapes with the increase of height and more available space for ambitious builds.
Could this be possible on the new planets or we’ll be facing some technical issues?
It would be a hugehuge refactor to support it.
It would cause meshing to be a good deal slower as doubling the world height effectively doubles the cost of sunlight simulation.
It would increase memory and cost a good deal of performance without even more refactoring.
I was mainly thinking that it would just mostly increase memory and CPU usage that’s why I did compare it with world size vs number of worlds. If we’re aiming to have 10 planets per server, we could settle to 5 planets and double their height limits, etc.
What I didn’t consider is the refactoring and the adjustment of sections with dependencies on this part.
I hope it could change in the future though even if it’s just on private servers
That and the breathtaking scenery it would generate!
Mountains currently are like minor obstacles that you can cross in a few minutes and that is not worth tunneling of some sort.
This got me curious and search for the average height of mountains and found this. Not the most reliable source but it would be enough to convey the idea. Basically, it said that the average height of mountains is 3863 meters so we’re quite far from it.
Maybe a world with lower ground level would be a small improvement in that direction, I think that about 5th is currently under ground, so making a “shallow” world make a bit higher mountains