If James’ team was to announce “hey guys, we’re making Boundless 2”, I don’t think I would send money their way because it would likely mean that all the money spent on Boundless 1 to get plots/GC/masks/bodypaints and such is lost to us, and all the promises they made (Titans, alternate races, clothes, new props, new creatures, etc) are definitely broken, crushed into dust.
That alone would mean they lost all of my trust.
I mean, ACTUALLY think about how long Wonderstruck took to get where we are now with Boundless 1 (which is half-way done, like it or not), knowing they started the process in 2014. Now imagine them starting over now… yeah… not gonna happen.
If the whole team behind Boundless doesn’t make a comeback some time in 2022 to keep working on what is there, Boundless is gonna be history, and I highly doubt Square Enix would let them work on a Boundless 2 (and don’t even think of the team doing it with another editor while SE is still keeping the lights on in Boundless 1).
Currently, everybody is cute acting like Boundless is working fine as it is, but let’s wait one more year with no updates, see if you still say the same thing, and if SE thinks it’s still worth it to keep the servers running.
There’s other building games coming.
I know Boundless is somewhat unique with its rendering engine, but after spending many weeks in Valheim, I can safely say that (at least) I can ignore old-timey pixelated textures and low-polygon-models if they’re supported by other good features. Hence why I keep hoping Hytale will rock my socks off.
They already showcased months ago how their combat and creature AI feels 10 times more advanced than Boundless’, and how they seem to have 100 times more player-customization and building pieces.
And I’m sure Hytale is but the crest of the wave. I’m also keeping an eye on Bitcraft, which also seems to be an MMO with building capabilities similar to Valheim, still a bit shrouded in mystery at this stage.