I was pointing out at the idea that @havok40k said:
Which makes the action of placing itself skill restricted, and that shouldn’t be a thing, ever, for the sake of building. Unless you want to force the entire server to level up an entire branch of a skilltree.
It’s like basics of -Do- and -Do Not- when you’re going somewhere with an idea.
This could be easily adapted by merchants, it can be reduced to a few questions* having in mind that everyone can do everything in the game, just not at the same time or speed, merchants could learn this part of the skilltree aswell
How many skills there are?, are we limiting the amount of branches a single character can cover?, if so, whats the skillpoint amount needed to max it out?, how many levels will that take?
Maybe re-do some maths on a new skill tree prototype after this is settled