I was toying with the idea of using the WorldBuilder in a Linux environment in order to have it generate worlds without the artifacts present in the Windows and Mac OSX versions of the Generator. Is there a Linux version of the tool available? If so, what flavor and version of Linux do you guys use?
You’ll still probably need to install the dependent libraries (like glfw3) from the archives (“sudo apt-get install libglfw3” on the command line). A quick look shows that may be the only one, but none of my test systems are pristine enough to be sure.
Sorry - yes - I intended to mention that you may need to install some packages. GLFW is one. There might be another - but they’re all from the standard package set.
It would be helpful to know if there was anything else.
Everything except libglfw3 is either seeded in the ISO or is pulled in as a dependency of Ubuntu Unity (ie. ships on the downloaded Ubuntu image). If you’re not using Ubuntu you’re on your own but at least this should help.
It would be pretty easy to wrap that binary in a deb package and put it in a PPA.
Stoopid question… after crafting a world on my Linux machine, how do I play test it? The Linux flavor of OO is not available and the web version won’t see my local server. I realize this may not possible at the moment, just asking.
Thanks.
EDIT: I just noticed that the local server created by the Linux version of Mave uses an IP on my local net (not 127.0.0.1), so the question is: when teleporting to another world, does OO search the entire local net for the “Universe” selection box or does it assume “127.0.0.1”?