The full difference for the Revive Augment crafting is below:
~/recipes/TOTEM_AMMO_RESURRECTION/powerRequired: "1000" -> "0"
~/recipes/TOTEM_AMMO_RESURRECTION/duration/1: "1200" -> "600"
~/recipes/TOTEM_AMMO_RESURRECTION/duration/2: "6000" -> "1800"
~/recipes/TOTEM_AMMO_RESURRECTION/outputQuantity/0: "1" -> "3"
~/recipes/TOTEM_AMMO_RESURRECTION/outputQuantity/1: "10" -> "15"
~/recipes/TOTEM_AMMO_RESURRECTION/outputQuantity/2: "50" -> "45"
~/recipes/TOTEM_AMMO_RESURRECTION/spark/1: "2000" -> "1000"
~/recipes/TOTEM_AMMO_RESURRECTION/spark/2: "10000" -> "3000"
~/recipes/TOTEM_AMMO_RESURRECTION/machineLevel: "Overdriven" -> "Powered"
~/recipes/TOTEM_AMMO_RESURRECTION/inputs/0/inputQuantity/1: "24" -> "12"
~/recipes/TOTEM_AMMO_RESURRECTION/inputs/0/inputQuantity/2: "108" -> "33"
~/recipes/TOTEM_AMMO_RESURRECTION/inputs/1/inputQuantity/1: "8" -> "4"
~/recipes/TOTEM_AMMO_RESURRECTION/inputs/1/inputQuantity/2: "36" -> "11"
I didn’t do the balance change and will need to check with the team - but I would imagine just looking at the balance numbers that the mass craft value was aligned as a 3x multiplier of the bulk craft. The release note is then misleading - but the overall result looks cheaper.