Lustrous Timber normal map/specularity weirdness

This has always baffled me, is this how lustrous timber is intended to look like?

The specularity seems wrong, these parts reflect light at a different angle than the rest and it looks out of place. Or I’m not sure if that’s the normal map, or something completely different.

I think its supposed to be the ends of each of those wood planks.

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Yeah don’t fret about it too much it’s intentional block design. And is as @ctrl-64 explained.