Make Everything Cheaper

This makes it a pretty binary solution doesn’t it? Either challenge or not… when there are actually varying degrees of challenge… it’s not a constant… the level of challenge can be adjusted. It seems that this whole topic is basically just about the balance of the current challenges (not about players wanting to remove any challenge altogether).

If the current balance is not keeping enough people engaged in playing, then there is an issue with how challenging the game is to the mass audience and should probably be looked at and addressed. It’s about finding that sweet-spot between “too easy” and “too hard”.


Just as an aside to this… for those that instantly fall back to the “you want to make this game creative… you should just wait for creative mode”… just bare in mind that Survival Mode is on the cards as well, so that same fallback argument could also be used for you.

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