Yes, it’s the planet texture when looking from sanctum.
The resolution you see in the video is as good as it gets sadly.
I will open-source the entire process once I’m sure it’s allowed, until then I think it’s best for me not to include too many details. (Although it only took me 3-4 hours to setup the above video anyways).
I think I can get the current region name and town name (and beacon name even) from memory too. My plan is to send that to a server using a client EXE written in C# (which does not require admin privileges). The server can then keep track of the minimum and maximum coordinates for each region and send a marker via AJAX to the webpage to show a marker in the middle of the known region area (with the name in the tool-top). Not sure how much of this I’ll be able to complete today but I’ll give it a try. Should be up and running by the weekend I think.
Mac is another story though. I don’t own a mac so I would need some help doing a client EXE for that. In theory .net core should work but I’ve never used a mac in my life before so I have no idea. Should still be able to use a mac for the webpage though.
On the webpage I want to have a player search, and let the user type in boundless coordinates and it will zoom there. So that people can do most things without the client too.
I’m at work right now, I’ll send it to you when I get home =D