Lootboxes are very different than microtransactions.
With loot boxes you have no idea what you’re going to get.
In Boundless you choose exactly what you get. Just like regular players when they level up.
This game is P2W.
But it is not pay to win.
It is PLAY to win!
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Psimms
22
One there are no loot boxes in this game. Two don’t try twisting what I am saying. Loot boxes you have no idea what you are getting in boundless you know exactly what you are getting without % chance for drops (like in loot boxes).
When people are trying to say this game is pay to win your equating it to the same class as EA. This company is far from anything like EA.
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Whatever, doesn’t change the fact that paying actual money is giving you an advantage or a shortcut.
Now I really am done with this silly discussion 'cos I don’t like wasting my time discussing semantics and not the actual topic…
Psimms
24
It was literally the topic, but ok lol
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Yes and everyone and their donkey knows there’s no winning in a game like boundless so stop arguing about the literal meaning since it should be pretty clear by now this thread is not about that…
You can use actual money to do things easier or quicker, the question is, how bad is that and does it need to be changed…
That is the topic…
i think for it to work boundless would need a lot more cosmetic stuff and change how the system works im unsure about fornite (never played it) but i know the way Overwatch makes there cash is the fact that you are not guaranteed to get the item you want in a box for instance during the last christmas event i had a buddy drop almost 100$ just trying to get junkrat’s krampus skin the current BL system is it looks like a loot box and quacks like a loot box but is not one
by its definition it kind of is all pay to win means is being able to buy someting that gives you a advantage over those playing for free yea you can earn plots by level grinding or you can drop $$$ and get them right away the same loagic if we where talking about a FPS game where i could say unlock this gun by playing for 50HR’s or drop 5.99 and unlock it now. it des not necessarily have to Tie to PVP for instance payday 2 that game is PVE yet has a load of P2W guns that give the people who own them advantages over others.
^this
the genres are different but the microtransaction concept is the same
the only other sandbox MMO’s i know of all went belly up in the first few years of launch(landmark,lego world, ) not sure that would be a good lead to follow
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There are many similar games that have great reviews and tons of players. Trove, Creativerse, Pk…
Start F2P, then allow people to pay IRL for GC, rental planets, cosmetics, etc - at least until they get a decent following.
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If someone with a lot of money wanted to buy plots and be a pain in the butt they could very easily. Plots are overpriced but I know people that have bought hundreds of them.
At that point its a situation where someone that doesn’t play often could come in and grief a player that plays daily with all the plots they bought. The long term player could likely want to stop playing at that point and the devs will have made a bunch of money and support the griefer because that is “how the game works”.
I do understand this is a completely hypothetical situation but its not outside of the realm of possibility.
If plots are going to be able to be purchased, there needs to be more people can do to protect the identity of their settlement.
At this point I think adding a t-shirt or maybe some sweatpants to put on our citizens would make the devs hella money.
I personally don’t like this plot system at all. Griefers can be reported. That being said, I’ve purchased tons of plots and haven’t griefed anyone. The game automatically generates more planets so someone literally cannot plot everything. People are jerks sometimes and each game has to decide how they want to handle those players.
bregma
30
This confuses me, because of the infinite skill resets you get before level 20 (early game). After level 20, you can leverage your stable of alts to do the same thing as constantly resetting your single character, except more conveniently and with less effort than a skill reset. Also with that approach you get enough cubits to grief even the choicest settlements with only a modicum of effort.
We’re still waiting for a reasonable definition of “win” for an open-ended sandbox game. Without terms and definitions, the whole argument is just a weird form of public masturbation. I’d prefer people didn’t do that because it intrudes on my quiet enjoyment of the entertainment.
2 Likes
Reporting Griefers does nothing though. You just get responses saying that is how the game was intended to work unfortunately. Short of giant genitalia or curse words, I’m not sure what would actually be considered griefing at this point to get the devs to act on it. (Despite the fact that there is a giant rabbit ■■■■■■ in Ultima)
The people I know that have bought them for the most part have used them for good and not evil but since it can be used for evil and we won’t get any help when it does happen I’m all for the purchasable plots going away. Plots and claiming the land is something you should have to work for I feel.
At this point the current system leaves me constantly worried that someone is going to come be a jerk and mess with my stuff again which leads to a very stressful experience for me in the game.
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or you have the reverse and the devs remove a build that falls within the CoC cuz of public outcry
They have removed plots that didn’t contain genitalia or hate symbols etc before. They were plots that prevented someone from expanding.
Has that happened? What was bad enough to make them do something about it? Was it just constant complaining and nagging?
I’m confused what’s wrong with serenitys rabbit?
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From my experience, this is not true. If someone is truly griefing you, collect info/screenshots and provide it to a dev. If the player is breaking CoC, the devs will assist.
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Psimms
37
Reread what the original post said. You’ve lost on each argument and have an attitude about it. If you didn’t want the meaning of play to win brought up maybe you shouldn’t have tried twisting it to fit your perspective to begin with.
Likewise stating that the current system is not pay 2 win is the same as stating that no it does not need to be changed.
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Spoygg
38
I don’t get how can you compare games in which only thing you are is your player char and game where you can have a city you designed? With that comparison I’d love to have option to buy cosmetics for my city/build/house. Is that pay to win? Does look of my build defeats you in game? What is this post even about?
You think Boundless can earn enough without monthly sub, with just selling cosmetics for player chars LMAO
edit: option that I would vote for:
I’d pay for cosmetic blocks that don’t affect prestige whatsoever because with my life schedule I don’t have 20 hours a week to grind for couple 100 blocks, and until that happens I probably won’t play anymore unless grind is significantly lowered
5 Likes
I’ve reported griefers and didn’t get a response. Then when an unnamed entity took over my old city I communicated that on the forums and nothing was done even though people were being unnecessarily difficult.
Maybe other people have had a better experience with getting griefing taken care of but my experience has been quite the opposite so that is where my opinion is coming from.
I’m not saying there is anything wrong, I’m just saying it has a giant ■■■■■■ for a front door.