Mint for coin

deh Oortiahn Mahn na gwan do de chichi ting!
de I mahn a REAL Oort-a-fariahn mahn deh
Dat ting a Cancya-mintah!

In all seriousness I don’t think it’s a good idea to give so much coin or have coils for a trashcan. It’s an interesting mechanic but - look at Vital Essence. It’s not something that is hard to make. Minter can give more than 3c, and who will buy 1 Vital for 4c, 5c? … Now the only people buying it are people who mint it, when it could have been left to become a commodity of sorts…

However all this is irrelevant because Boundless doesn’t actually HAVE a market. It has Planets. Many Planets. And a 3rd party price scanner loaded with so many warnings/disclaimers that I had to wonder if it wasn’t made for some other purpose. Without prices and trade across the game, all we have are market stalls, disconnected, uninteresting, put-it-up-maybe-someone-might-buy-it gameplay.

But yall love it so rock on man. Crazy world keeps spinning Minter dudes keep minting

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You should join Swap Meet :blush:

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They used to sell for around 7c before the minter. And people who make marble,brews, and forge use them.

You also have to remember this is a player market. There is no set pricing. There are no commodities. Anyone can get anything at anytime they feel like gathering it. Prices can change at anytime, there is really nothing to control it other then the person setting the price. So even for setting minter prices, I’m guessing it’s extremely difficult to decide on the median or a true relative price. Our economy is completely volatile.

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Yeah I sold hundreds of thousands of coins of profit too. I can’t really be bothered with the two step of making wood and stone into their final forms most of the time. And I occasionally put out other things that I think people might actually use, especially giving away refined stone or other blocks.

I wasn’t enthusiastic for the minter at first. Especially when it came with the change to fractional coins, which I figured wouldl sink a lot of prices for sure. And it has but not the economy over all as, especially with the minter helping to take the weight off of footfall, people are willing to still pay a ‘premium’ for particular colors or items when they need them.

Over all, it’s turned out better than what I expected. Since it’s made the game for many people who would never have a chance int he old system of footfall and feats being the sole generators of coin I always find it worth mentioning when someone says it’s “just a trashcan” or “not really useful”.