I am not lonely. I run into people enough to have my personal space in the game while also having my interactive moments with other players.
But even with that said, a lot of the problems we have concerns about can be solved with more people. Some other problems will be more glaring than before too. But that just comes from more players in general.
I’d love to run around and come across more people. Not sure if my iron and copper ore shop stands can stay stocked up though! hahaha
There just isn’t any real negative thing about having more players to run into.
I think the main problem right now in why people buy the game, log in, look around, play for a couple hours, log out, and then quit is because the game isn’t really marketed. But at the same time there needs to be a lot more content for people to consume. A lot more variety in content. Right now all you have is gathering, crafting, and building. Exploring places is a bi-product of those three things. So providing a variety of different activities for players naturally to do is what will draw in a more larger and more long term player audience.
Think of the idea of pvp worlds that James has posted about a while back. They will be in the game but not as a main focal point. Will this attract more players? Probably. Will Titans and planet roaming bosses bring more people in? Definitely. Content wise there just isn’t much to do and future wipes are bound to occur as well.
So as we get more content to explore and consume as players, the player base of the game will only but increase. There will need to be some marketing on Wonderstruck’s part but that probably will come in time. Content creation on YouTube will serve to get the word out as well. Not necessarily videos exploring builds but even time lapses of a build coming into full completion.
But I think the main crux of what will stir player population growth will be from marketing efforts of Wonderstruck. Without a menu of content for players to experience, there isn’t really a lot to market and advertise.
One thing I’d love to do when Player Owned Worlds becomes a thing is construct my own hand made dungeons and create spawn points for PVE enemies and allow players to explore these dungeons and get a generous reward at the end. But the real question about that is will I be able to have mob spawners and place them like I can in Minecraft? Can I have a chest and then designate it to have 1 to 3 items spawn in it from a loot table of 20 items?
A lot of these things that can help stir interest is in the hands of the development team. Minecraft mods really possess a lot of key inspirational ideas on what sort of content can be developed and put into Boundless. Personally, I’d love to have Thaumcraft golems patrolling my projects and killing animals that come into their aggro range.
Just a couple thoughts of mine.