I agree with this whole heartedly. The developers need to let us know if this is a game for players that want to spend 50 hours to reach level 50 or 500 hours. Then they can adjust to the decline in the player base which will result and grow the game into the game they envision. All they seem to be doing now is making one side or the other angry with every change they make.
And I respect your right to respectfully disagree
Lol,
I do think a nerf of this ripple effect would be better if there was a positive solution being released alongside it.
I do find it very interesting that release 218 has generated a thread with the 8th most posts in the history of the game. That does not include offshoot posts like this one.
Obviously the player base has some strong opinions about a lot of the items in release 218.
I think itās important as well to realise the devs are human beings. They are not gods. They are normal people. Randomly select a bunch of us, give us coding and gaming skills and have us be able to get paid and do this as a job and you have their dev team. They are learning. They will have their discussions just like we are having right now. They are going to make mistakes. They are going to do good things.
The important question will end up being: how much have they learned and are they willing to fix any mistakes that go against their overall goals for this game?
For example, SCS software runs Euro and American Truck Sim. ETS2 runs on a 20:1 map scale. When ATS came out, they did a 36:1 scale. Fans were really disappointed. SCS could have kept going with a 36:1 scale, but they admitted they were wrong and fixed the entire map. It took months for them to do it, but thatā¦ THAT to me is an example of a company that listens.
Iām not saying the game needs to be changed that way. Iām just providing an example on what listening can do and what just straight up focusing on a good game can do along with having a clear goal in mind on what the game is actually supposed to be.
Um, itās almost 2am here, so Iām going to bed!
Thanks to everyone for keeping it civil, hope that continues if there is further discussion.
Iāll check in in the morning
I can understand the desire to have a very large number of plots due to being a victim of a forced merge. New, had heard about forced merges but never thought it would happen to me them one day log on and find the name of my and my sonās settlement was changed. Someone had attached a line of plots to my base and as we followed it the āroadā of plots spread out touching several small settlements, some just a settlement of one or two players. I asked here about it to know what to do, filled the report, others did also and our settlement was returned to us.
But the damage had been done. I didnāt like the place anymore, it just wasnāt what I had dreamed of. So, we moved. Now, I have a neighbor who has put a ugly sign in front of his base, why would you want to put the name of your home city up in bright lights in front of your base, glaring and looking ugly? I kicked my butt for not going and getting plots that went way out around my base, my son and I went and gathered every plot we could in that area, others did the same. The warden of the settlement talked with them, but the sign is still up, and nothing I can do.
So, I can understand wanting to make sure you donāt have something ugly in front of your home, whether it is your base or the city you have planned. I wanted to look and see trees, but I see now a ugly sign. Wish I had bought plots there so they couldnāt have built there.
For many players, they donāt have the real life money to spend 20, 40, 100 dollars or even more on buying plots to ensure they arenāt faced with such a problem. Some want the plots for security, some for personal sense of accomplishment. Some greed, look at how much land I have, arenāt I somebody; there are many reasons.
The having the rocks be instant craft doesnāt help with the problem of xp, what would help in that is to increase it in other areas. And the understanding that those who make bricks do a lot of work in the crafting and want to feel they gained something for all that work. Now they wonāt with this change from what I understand.
A good compromise would be to give increase in xp in other areas, we go and hunt for a variety of items, meat, bone, eyes, trophies, hide, gland and much more and some of those critters are deadly. It would be nice to get more xp from taking on the mighty levels and definitely on the elementals on level 5 and 6 planets. Iām starting to learn how to use the centraforge, that requires the eyes of a lot of critters, the scales, horns, feathers and more from the critters that are hard to kill, they are few and far between and expensive to buy. Give more experience for killing them.
Cut back on how long it takes to make things, the grind might be okay for some, but not all. Compromise, that is desperately needed now, to go, okay, we took it away, then made it instant craft, but that doesnāt help the need for the experience, so let give more points in other tasks, a point here a point there will help everyone.
I had seen it as a exploit, but when I read the posts from some of the players, chatted with those in the guild I am part of, I changed my mind on it. Yes, some do use it as a exploit, but many donāt and the devs I hope will change their mind and make more revisions. Iām even now doing some āexploitingā so I can have some more points just in case the devs decide to take away in another area.
so true big load off players i saw leave the game cause they are pure builders and good ones
i hate to see them go on private world and build empty eyecandy
i love this game and keep doing stuff i do
as trying to get my groupbuild crew work
just wish it would not get harder every month
the footfall nerf was to long in my opinion
maybe the rock thing isnt a huge deal to me
since i can afford stuff but im def not new
and in a position that not many are
also im sure everybody is leveling up alts until the patch hits us this means only new players will be affected
Then maybe they need to elaborate a little bit more at what kind of audience they are looking for, very confusing at the moment.
Some things are hard others are easy, were all killing the same wild life over and over just bigger and with a different skin on it. Just would be nice like hey, you like eve online, you would love boundless, or do they want artists and creators crating their own stories, a part of it seems like they dont know.
Some clarification would be nice.
a simple way to nerf it without hurting new players too much would be to limit how many crafting tables/machines one could use or gain exp from at one time. this is the biggest oversight of the devs. players will always find the most efficient thing to do and scale it to massive levels. humans have an almost parasitic acuity for finding a weakness in a system.
i am new and stumbled upon mass crafting rocks on accident by trying to get enough prestige to name my settlement. it was a byproduct of trying to make lots of refined rocks. i realized i needed more than 1 crafting table pretty quickly and built like 20. then saw the levels roll in pretty quickly. although it wasnāt the teaching pie infused/3x3 hammer/ log off exploit, it definitely made leveling my crafter easier. its really easy to get to level 20 just doing normal things like following the journal, but getting my alt to 20 was even easier by starting them all off as mass crafters, and switching to dexterity just to place a ton of refined rocks faster with a grapple and vertical plots.
another thing about nerfs. anything you do to help a new player, and old player will be able to exploit it even more. anything you to to hurt an old player will hurt a new player even more. the current meta is an extrapolation of basic math of the xp system falling apart under the weight of a playerbase who has had time to experiment, and cant find enough friends to take the place of their alts. players who just want to build at the highest levels finding ways to do just that.
people saying āhow does me succeeding affect anyone else in a pve sandbox?ā iāll tell you how. markets are pvp. real estate is pvp. these forums are pvp.
if one person takes months to reach level 50 with 5 characters, and one person takes years to do it with 5 characters, iāll bet you i can tell you which one has more money, and which one has prime plots, and which one is probably making money off the other, which one has more āfriendsā, which one the devs and gmās are inclined to pay attention to, and which one is having more fun. just because you cant directly attack another player, doesnāt mean you cant use your influence and power to make the game miserable for someone else in a way thatās so subtle they wont even know theyāre under attack.
Nothing acquired through leveling can be bought or sold between players. A single person or a group of people can block you with plots no matter where they acquired them.
And if you donāt like being on the forums, you canā¦ justā¦ log off and play the game.
The cubits themselves canāt be traded. but the real estate/coin/items acquired through levelling can. the skills acquired can be used to build stuff to sell at a cheaper price than the other player can afford. the forums are where the players lobby the devs to skew the game in their favor. to give up your seat at parliament would be losing.
Cubits can also be purchased with real moneyā¦
Are you proposing a cap on Cubit purchases? Should it be a monthly cap, or per account?
no. im just saying recognize that it is what it is. itās pvp and its p2w in its most subtle form. its pay to win slightly faster depending on how deep your pockets are IF you consider that winning.
imagine for a second someone who is immensely rich, and loves this game. they decide that their version of winning the sandbox is owning all the remaining unclaimed land on a few planets. they proceed to cover the entire unclaimed surface of a planet with bought plots save a few exposed surfaces with reserved plots far from any useful resources. if itās not a starter world, how long would it take the devs to respond? why should the devs respond? its literally in some description of the game of āclaiming some valuable resource so others cant get itā.
But that gets into the value of real estateā¦ What determines the value of real estate?
As an antique seller once told me, āitās not about what itās worth to me, but what is it worth to you.ā
say someone did this on the best planet for mining whatever resource youre looking for. youre literally unable to get to 99% of the resources without some serious kung fu treachery. would this be griefing even though the game explicitly encourages it?
Letās use a current, real example: the PS hub on Biitula. I donāt know anyone who would argue that thatās not a valuable piece of real estate.
ā¦ How many plots is that? How long would it take a player to acquire that many plots? How many people have MORE placed plots and donāt reap the same benefit from them?
1300 plots. i cant imagine doing that on one character without buying cubits. theres probably people who only buy plots to make their empty little āhills have eyesā cities, probably tons.
iāll tell you what about that real estate price. theres swaths of claimed plots around it with nothing on them. i dont know if its by design or if its specualtion on the future value of the land there, but i went to bituula for some lamellaās or something, was like a 2km walk to find unclaimed land. i put the value at the very accurate price point of āastronomicalā.
Hate to tell you, butā¦ that did not start out as 1300 plots, even if thatās the number today. That hub was laid down after the first week, and the footprint was probably more like 4x4.
And its value was - and IS - independent of the number of plots used in building it.
See this post if you want the details from my viewpoint
Otherwise the short version of it from me is. I am concerned about how it may impact the newer players. and how much more it will slow them down from leveling up.