I think you guys using refined gleam in the features should switch it for raw gleam instead
Maybe now you have to place a layer of plain glass blocks on the backside of the water
to get an opaque effect. The glass blocks need to have the same color as the water
or slightly darker to achieve the right effect. Just play around with it
This is counter to my intent. People will have mixed feelings on it but the game is presentational and Iād rather not build thinking Iāve created a certain effect and the you just turn it off and see all the infrastructure behind it anyways.
In the case of the pools the refined gleam is actually there to serve a different purpose under:
Segmenting the top into pools and decorating them with fountains and water features was an idea driven by how much I liked the shiny water lol.
Again just to clarify Iām not really having a major breakdown or trying to say the game is ruined. Iām just noting that the changes have a major impact on several areas of my build and I have mixed feelings about it.
Iām not sure if they can fix the water/block interface that does cause a ton of complaints without going this route, and I know that only a minority of builders work extensively with the water instead of working around it, if that makes sense.
In terms of surface reflectivity Iāve never been bothered by it. This actually makes the field of view more cluttered IMO and Iām not sure if anyone who felt strongly about that will weigh in.
Iāve posted a bunch in this thread but if someone else hadnāt started a conversation on the topic, Iām not sure if I would have posted at all as I feel like thereās a ton of complaining here lately thatās gotten very entitled and demanding.
Unlike fixing the lighting effects which caused a ton of uproar, I think that this is going to be a very minor issue for most people.
I think the winning factor is that itās more realistic now. I was bummed initially that my fountain water was as blue as gatorade. Would never have complained about it, but I lean towards realism over cartoonishness. Luckily I donāt have anything really hidden with water so I canāt even disagree with you. I think youāll be able to figure out a technique to make it work though.
Iām with Dutch I think. Itās kind of a low stakes game for me personally because I only have one flat pool of water in my build, but othersā water builds would generally look bad to me because of how the pools were too opaque but also colored due to atmosphere(?) I think the change works out better overall, even though I hate for peeps to have to rework things
I kinda like the way it is nowā¦ Shallow water behaves how you would expect, you can see through it more clearly.
Someone obviously cleans this fountainā¦
(although I would love for some spray/foam effects for when āfallingā water lands on something!)
Deeper water also looks pretty good, with the deeper the pool having less and less visibility
I Personally like water to be at least somewhat Transparent. around the 50% Opacity area.
This came up in a discord discussion as well. For me thatās not going to happen, Iāll just move on to a different area/style if it stays like this, for 2 reasons.
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IMO (obviously not everyoneās) the water on these lush worlds was a beautiful, bright blue. Now itās a languid, stale sort of blue that I wouldnāt feature in my building.
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These parts of my build in particular were made to take advantage of the features of the boundless engine, working with the environment as presented. I have no desire to go to tremendous effort to try and recreate the effect artificially as that would be showcasing something entirely different.
So as noted from me these posts are more reflecting a bit of sadness at the passing of a particular era. I do think weāll see less people working with water now it will be more of a farming tool than a building block.
Cāest la vie - Iām definitely hearing that many people think this is a lot better. The coming days will tell. It surely takes a good week or so for most players to get in and feel the effects of a major change like this.
Thereās tons of awesome in this update Iāll soon be distracted.
Is there a way to have two transparency settings types of water, or does it all have to be the same? I think something a bit more realistic might be something like this:
- Still water = extremely transparent
- Running water = more opaque (less transparent)
There are currently 3 levels of opacity correct? 1 block deep, 2 blocks, then 3 and everything underneath/behind? Is it possible to add more to the progressive opacity?
I must say that I do agree that it certainly looks good in these picturesā¦ kind of inviting to jump into that poolā¦ unfortunately I think that means @James and team MUST ABSOLUTELY AS FAST AS POSSIBLE give us Fish, underwater seaweed and other assets as well as snorkels, air tanks, and things so that we can explore the water correctlyā¦
another case I think looks soo much better now with non-reflection-height water not having to have such high opacity (The only reason water away from reflection height was so comparitively opaque before was to hide the horrific artifacts caused by trying to render water without any kind of z-sorting in old transparency)
Nice to see you can still get some color in it. I might go ahead and play with some fountain designs.
I like it now
Always wanted to have more transparency to show off whats under/behind water: be it mosaic at the bottom of a pool or some other decorative arrangement behind a waterfall etc. And I couldnāt get it before.
Use a lattice chiselā¦ make little nuggets.
Iām not really happy with new water look so
Can we have a thing so that we can adjust transparency of water like we can do with lighting
Sorry man that must be ā ā ā ā
With every change, especially aesthetic ones, some people will be displeased. I donāt think thereās much avoiding that.
Iām glad water is now more transparent, and Iām glad it interacts with glass properly these days. Underwater builds and aquariums are now a viable option. That said, I do think you went a touch too far with the transparency @james, as the water now feels somewhat weightless - like mist.
I really appreciate the change regardless, but a little fine tuning is perhaps in order?
More transparent than before, but less than it is now. Just my opinion!
The fountain in the pond looks a little weird but yeah the rest of those are fine @georgegroeg
The main part that I will miss is using it as shining, āmovingā walls. But I guess, especially where it canāt really merge with a block like glass, thatās the part that a lot of people didnāt like lol.