so i just opened a shop i got to learn about tax?
whats this good for i pay enough real life tax all ready dont need it in my game
and since the ingame goverment is on hiatus
why should we pay tax
got enough people doing nothing i pay tax for in real life
got better things to do with my skillpoint
was gonna say they trying to steal my pants but i aint got no pants
Iāve been trying my darnedest to come up with a justification for taxes, and I have to conclude that they should not exist in the current version of the game. I was under the impression at launch that there would be an update that gave them to the capital city, so if that was the case Iād guess the early prestige wars led to that level of competition being frowned upon.
As it stands, taxes drive up prices of high-end items to create a wider gap between phases of the game, which I do feel is legit under normal circumstances. Problem is while weāre still trying to grassroots this game the new players are most affected.
Maybe in the future they could make the tax rate of the planet correlate with its prestige, relative to other planets. This would encourage spreading out to lesser-settled worlds for those who arenāt thriving on the thinner margins, and would make the marketplace for trading incomparably more fun and interesting. Setting prices would no longer be a matter of looking on BUTT and deciding the lowest price youāre willing to accept, but would add multiple markets to consider. If you think you could pull enough customers to a T6, sell your T6 tools there and enjoy the tax breaks. The price charts on BUTT would likely show a lot more fluctuation due to disparate returns that would constantly evolve with the economic and prestige landscapes.
Iām sure there are some holes in that idea that would need other changes but I canāt think of anything that wouldnāt be worth the added excitement. Sovereigns would probably need to be fixed at the global average to avoid a loophole of getting a new world for the blank slate on prestige, for instance.
The one justification I thought of for taxes is that there are some objectives tied to buying and selling from stands/baskets, and one trophy/achievement for buying 500,000 totalā¦ a tax sort of gives a penalty or discouragement from trying to cheese them by setting up even price buy/sell stands with alts to grind them out quickly with yourself or friends. It is a small thing though, on the whole would rather not have the taxes, or have them lower.
I like that more than what I said. It should be really low in a beacon under 10k prestige that isnāt part of a settlement, but above 0 for the point Paka made. Then it increases with settlement level.
<50k = 2%
50k-250k = 4%
250k-1.25m = 6%
1.25m-6.5m = 8%
6.5m-32m = 10% which is the normal rate
Over 32m = 12%
This would be so realistic. Big, wealthy cities generally have a higher cost of living irl. It would be balanced by the fact that malls and shop areas in cities still have the convenience factor for the buyers and sellers, so I doubt there would be any kind of mass scramble to move shops if it was implemented. I just think weād see new shops pop up in other areas and bring strategy back to the trade industry.
Yea definitely many different ways to improve upon the system that doesnāt have any meaning as of yet I just hope when/ if they come back to this game they implement it in an easy not over complicated way that fits the game.
It goes into the either, its to avoid price inflation I think, someone posted some game theory about it once that cleared it up for me, but I have no idea who or what the link wasā¦