Observations from 100+ hours since 1.0 was released

I know this is days late… but I have the benefit of future sight in a way?

I felt like this at some points, but it really does get better.

To this whole thread: some of these issues are merely growing pains because frankly you’ve forgotten how it is to not be all powerful level 100+ demigods of boundless. This game isn’t supposed to be so easy you could get it all back in a week!

Frankly, that we have come so far already is almost crazy to me, but here we are thereabouts two weeks into this universe and the megacorps are forming again and huge cities are being built.

Spark costs were painful, but no longer. I have millions of spark in my 8 generator bank in my workshop filled with full power machines! It’s madness.

If anything, this game could stand to be harder, lol. But a lot of the points raised in the OP are relevant: combat is well known to need a bit of polish, underwater everything needs love (and a breathe food/brew, please!), resources need to regenerate a bit more (or we need more worlds/population than the devs thought!), etc

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Agree and with OP#4, gonna say again, please consider changing the lightness foods to underwater breathing extension…

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I can agree with that for sure! And I can comprehend the floating sac as being an air source as well so it makes sense thematically. @Steggs101 pass the word! :slight_smile:

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You’re right, it does get better - and then it gets worse again. I’ve owned the game since 2015 and been playing regularly-ish since about the time of the chisel update (October? November?).

I’ve already reassured myself many times over that period, so I’ve got that covered. But one thing you’ve suggested that I’ve never done, is equate hours logged with difficulty.

There is nothing “difficult” about mining endlessly and throwing coal into a furnace all day like some machine, except for the fact that I lack the kind of madness that would allow me to do it for so long, for comparatively little reward, and not wonder if I had other, better options. If I want an actual challenge, Dead Cells also went to 1.0 recently, and I definitely enjoy that.

I have the benefit of hindsight, and I can remember always being worn out by tedium but holding out hope that it would someday be mitigated. What you’re seeing is just the death of that hope.

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I agree with this to the point where I’ve all but given up on the game. I’ve tried to balance my skill point usage enough that I could find the more valuable materials like gems, tech, and titanium, but I’ve literally spent hours on Serpentsarindi just digging blind tunnels and come up with 13 diamonds and 3 titanium. And this is with only 2 points in protection so I have to keep portaling in and out of the planet over and over. It just makes matters worse that I have to dig blind tunnels instead of exploring caves - which seem to have nothing but iron, copper, a little bit of silver, and soft coal. On top of it all, everything I want to build seems to be gated behind twelve different skills requiring me to reach level 40 before I can do anything, and getting just one level now seems to take eons.

Simply put, my wife and I try to be self-sufficient and its become so frustrating to build anything past basic log houses and find anything past iron ores that we just don’t even want to play anymore. Something like a single gleam door cost 2000 power or something and I can’t even find enough diamonds to make a BASIC coil. The people with massive machine setups with all these coils and gems oozing out of their builds I just look and think how the heck did they find all that when I can’t find enough tech to even finish the gathering objective?!

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If you wait long enough, the market is gonna get flooded with gems and coils probably, so you can just come back in a bit and get it all cheap, then play at your own pace.

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I imagine that may be true, but will I be able to make the coins to buy them? Is there a low tier material or basic crafted good that one can make at the lower levels that would sell well? I can’t even make my own shop stands yet lol!

Sap and fiberous leaves are about as low level as you can get, and both sell very well for a fair bit of money. I’ve make about 70k almost exclusively fromselling fiberous leaves to Omni.

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I will give this a whirl. At the very least, running around collecting the basics to sell to request baskets would slowly level us up and might give us the kick start we need to move forward. Any skills you’d suggest we focus on at first? I was sort of following this build: https://boundlessskill.com/index?b=ZYEG8Q5576W46YKXYSWY

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People love the system so much they are sculpting love letters on the ground.
everywhere on every planets and beyond the horizon.

My way of playing Boundless is wrong.
Sorry for my bad word earlier, this game is fine.

spread the love!
“Loud noise of workbench in the background”

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if you don’t want to visit Tier 4+ worlds its fine, else you would need some protection (chose one and take at least 3, better 4 points in that resistance - so you have protection for all tier 4 and one tier 5 world). The gathering +1 epic is nice, but not overwhealming. Potions are a demanding of mats when crafting, so if you don’t want to invest much time take those points for more attributes or armor (last when visiting tier 4+, for tier 3- the stats are more then fine). Also, if you want to hunt on tier 4+ you should take at least the crossbow epic, cuz some cuttles are so resistent that you do nearly zero damage to them with iron crossbows and max overall damage ^^

Seems you took nearly one of my builts I had saved there. Was an old one which I updated regulary now (atm its more a crafter then a miner :wink: ). … correction: It was exactly mine ^^ … https://boundlessskill.com/index?b=E9TU7MA77GQBF2VCGNXK … that’s how I plan to do this allrounder myself for now. I left you 5 points to use them however you want. I have taken deco 3 for example because a friend and me do most stuff together and he is the miner while I compile his mats he brings ^^. Of cause one of you can take the axe/shovel epic instead of the mining one. so each of you has his speciality (also you could split the crafting or even let only one do it while the other goes more to combat for protection)

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I want to comment on breathing and atlas (#12). I abstain from the other items.

I agree that breathing should get a boost but only through three means. The first s through player skills. Any attributes related to character performance I like to integrate with player skills so over time players can differentiate their characters. Second would be through acquisition of items that boost holding breath or breathing underwater. The last option would be integrating a new player character race of aquatic creatures (add planets with must larger / deeper oceans). This would also mean that aquatic characters have equivalent machines / tools to collection / grow resources but underwater only. Even special underwater only resources (very deep) so those air breathers must trade with water breathers.

Zooming into atlas, scrolling around, and marking a temporary destination marker would be most welcome.

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I’m in the same boat.

love it…
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You’re playing an MMO. MMOs are a grind.

Hopefully when private servers come out, people will be able to play on them however they like, and be able to choose to make Boundless less of a grind if that’s what they prefer.

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MMOs are not always a grind and, in fact, the most successful ones are not.

What MMOs are you referring to? Not being rude; I’m genuinely interested in this knowledge.

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WoW, still the most successful mmo, was definitely a grind in the early days and still is according to friends (I stopped playing many years ago) though they have made it a lot more varied apparently.

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I agree with the grind being huge, but with one caveat: I don’t have enough time for it.

Before reset when I saw how things are going (coils introduced, recipes complicated) and given how much time I have I decided to look at Boundless as long term investment, so putting in small hours over years will get me to whatever level.
Lead by that fact, and that I like building stuff I decided to build with only basic materials and basic chisels for start. I wasn’t too happy about that but still that gave me a way to enjoy the game without doing what I don’t want, I really like Boundless chisel system and graphics so I wasn’t into abandoning it.
I’m not saying anyone else should have that kind of view, but figured it might help out with putting it in different perspective :smiley:
For now I’m building using only timber and stones, and stone/copper chisel. I plan to come back later and add some bling to builds. Decorative mats are in “won’t bother” category for me now, and all other mats that need fifty thousand ingredients and transformations (ingredients for ingredients for ingredients).

We’ll see how this way of crafting goes, it might be a major flop and system gets completely overhauled. There are always people who are willing (and have enough time) to put in 1000s of hours into the game in couple of months, but I don’t think that can carry the game when there is much more players.

Seems like crafting is the only role that got really developed, for mining at high level you need to craft like mad and forge, for hunting you need to craft again, for building… I feel like other roles don’t have so much to do, taking building for example it boils down to putting blocks down and some chiseling, there are no sophisticated tools, for example very simple tool would be to put 2 or more blocks instead having to put each one on its own, having something like simple blueprints for repetitive parts of design is beyond wish, probably won’t happen for a year or more.

Right now I’m not too happy with Boundless, but I’m playing it my way and block out any wish to use better materials or having better tools, not sure how much that will last but for now holding on :smiley:

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Look. Guys. I don’t know how many times I have to keep explaining this, but I’m gonna give it one more go.

I understand the universal fact that EVERY VIDEO GAME EVER IS REALLY JUST AN ELABORATE HAMSTER WHEEL. You accomplish nothing in the real world. There are no tangible benefits behind what you’ve done. Maybe, if you’re lucky, you learn something or feel something along the way which actually enhances your world beyond the game. Maybe you relieve some stress or manage to ignore some deep-seeded personal problems just long enough to catch your breath and enjoy your life. But for the most part, you’re really just running in circles to pass the time between meals.

That being said, I’m not happy with THIS grind. I don’t object to grinds on principle… I’ve been playing Warframe on and off for 3 years now, so I don’t have a leg to stand on when it comes to that argument.

All I’m saying is, I don’t like THIS one. I don’t like the combination of THIS work and THESE rewards. Your arguments and your case studies are not going to change how I feel subjectively. Sorry to disappoint.

This is just pushing me further and further away from the game… I thought I’d come back and look at it down the road, but the fact that one of you needs to come into this thread every two days to tag me personally and to invalidate my feelings for what was supposed to be one simple statement… It’s making me regret that I ever shared that sentiment in the first place, and it’s making me not want to live in a virtual world with half of you as my neighbors. I’m seriously about to shut off email alerts so I never hear about Boundless ever again.

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