So its rare I find a game worthwhile enough that I go out and buy the game for my friends…
But I took this path in boundless, and its interesting the results I have witnessed.
I have 4 friends in question and they all took a very similar trajectory thru boundless life and all departed at about the same point in there adventure…
They all seemed to enjoy the game quite a bit and they jumped right into plotting up there homestead and layout out there builds and getting there machines etc…
However they all seemed to his a wall at the same place. Gem’s and Power coils, they seemed to not be inclined to go to other planets to mine gems, primarily because the mobs wrecked them. So I set up mines for them to avoid the mobs and at first it was working but again they seemed un-inspired and I would find them back on the home world mining?!? Why I asked and I would here the gems were not worth it the blocks were to hard to break etc etc…
So I attempted to take them on small hunts to Elopor doing low level meteors and at first they enjoyed that, and then they attempted to do those same small hunts without me and the end results were not good. So they quit trying to hunt.
Eventually they just stopped playing and when I would ask why it was the same answer the game is too grindy to hard to progress. I told them they needed to do the feats, Log wood, mine etc and get the nice 40K feats for those things… They did not seem impressed with this…
This seemed to happen around lvl 25 for all of them and I wondered why I had no issue going past lvl 25 and I believe the answer is my base builds where Larger in my mind then theirs, they built more humble sized structures then I did, I also built roads for my town etc… and multiple buildings for different purposes…
They all were content with 1 decent sized building to accomplish storage, crafting the whole 9 yards…
So ultimately I think there builds did not push them to reach the 40K prestige feats and I have a feeling this is common. And because of that people hit similiar brick walls at around lvl 25…
Also they all walked the same life of a crafter builder and I also feel this playstyle is going to be most prevalent for new players aswell…
So my suggestion are this…
Lower the requirements to reach the 40K’s in Mining and Gathering so there naturally hitting people around lvl 25 with modest build’s
Create more rewarding lower level monster content… that’s actually easier to do. You should never get an Elite Mob on a Moon World… The only Strong Mobs you should see on a Moon World should come in Meteors…
We need to find a way to smooth out the transition between lvl 25 - 35 as the game is a very different game past lvl 35 as most everything starts to open up…
And finally the last suggestion:
Take a really hard look at the;
Power Coils / Forge / Gumming up the crafting progression with over complex things.
Because your average new player is just not going to understand that Power Coils are an Optional piece of equipment for people who want to specialize in crafting. When they find the mobs in the moon worlds crushing them and come to the conclusion that they need Gem Gear! Thus Power Coils are Mandatory, thus brick wall…
Which brings me to the last recommendation…
Gold, Silver, Titanium Weapons need a dramatic boost vrs Stout and Strong mobs…
To help facilitate the natural progression of difficulty and maybe change the perception that Power Coils and Gems are mandatory…
Moon Worlds should be a place a lvl 25-30 crafter can feel like they can walk around and gather safely that its inside of there range of difficulty…