I decided to attempt an objective look at the steam page and the way the game presents itself.
Rereading the description of the game it does claim to be sandbox MMO but does not actually mention RPG. Letter-of-the-law means that so long as it is designed to handle huge numbers of players, this is correct… But I read this and immediately thought MMORPG. I expected that this was going to be a fusion of both Minecraft and World of Warcraft.
Rewatching the trailers, I see the interactions of many different players in towns (unrealistic as there are no towns in-game thst I’ve seen that are even half this populated. It shows players behind stalls running shops, trading items… Another mechanic which is not realistic as shop-stands are used in everywhere in-game, and there is never a need or any real benefit for a player to man a shop. With the knowledge that NPCs in the game will be extremely limited use… This is misleading. The only other explanation for any of the above is roleplay… Especially with the emotes being fired left and right, and even guiding the camera/new player through the fantastic world.
Both trailers ended in menacing and exciting conflict. The first finishes fighting two creatures I’ve never seen in-game (what’s up with those two creatures @james/@vdragon? They look awesome for hunters?) And the second with the group of friends using grapples with incredible length to attack/raid a menacing fortress.
All of these scream MMORPG to me, and while the title is never actually stated in the description; In addition, many places I was hinted it would be no-mans-sky like where planets would be plentiful, random, and keep explorers constantly pushing to view the next marvel.
This was the reason I bought the game in early access. It has the potential to grow into something that hasn’t existed before… A voxel MMORPG with the capacity to keep exploration fresh for a long time, and to support solo and multiplayer through the use of portals and huge numbers of worlds.
I think that the existing community knows that change must come to support the release and the massive influx of players… But I don’t think that it’s wrong to ensure that we don’t close the door on the MMORPG aspect of the game.
I think that the objective of this charter is to set forth on formalizing and maintainng the current status quo, thus I agree that those items do not belong. One way or another, I think that this will be a living document and once we know which parts of the dream will be in-scope, we will have to change it. We simply cannot formalize conjecture.
I feel as though I’m receiving mixed messages about what the game is suppose to be, which has lead me to confusion on exactly what Boundless does and doesn’t offer. The fact that there has been no definitive statement one-way or the other on the question of lore and that even players as active and notable as @Havok40k can only state that they believe that there is more than nothing on that front is scary to me. I have extremely high hopes for this game… And it sounds like you were lead to a similar line of thinking with your beliefs about the RPG nature of this game. I want those rules too… But only after we know what the game is meant to offer.
Sorry if this became a little unfocused. Hopefully you get my point.