Something I really like is when games have skills or perks that not only give you an advantage but also go along with a small disadvantage. For example some perks in the Path of Exile Skilltree:
While skilling through the Path of Exile skilltree I frequently thought “Damn this bonus is sweet. But is it worth the penalty?” Which made skilling in Path of Exile a really fun (and challenging) experience.
On the other hand there are the "standard“ perks like they are used in Borderlands (and most MMORPGs):
Here the skilling, albeit the single perks being more interesting than in Path of exile, was a lot less interesting (and this was not entirely caused by the simplified skilltree). The interesting bigger Perks in Borderlands "just“ give you a nice new perk, so you just push as much points as possible into it without hesitating. More ammo per mag? Heck why not?!
It´s pretty obvious that I´m a big fan of the first approach on perks and skills but I´m curious about the opinion of the rest of the community. What do you think about each approach on skills/perks and what do you think would fit better into B<?