it’s going in good direction - it doesn’t bother me as suggestion itself is not at all important to me there are some good points being made on both side of the fence
its not about how many hits you need - its the fact that for high tier worlds you need high tier tools to one shot (even if unforged) and that persisting food timer is ticking out while you move between the hits you make with your tool; so, using persisting food for that activity seems like a waste and thus there is no efficient way to preserve these tools comparing to fast strip mining or farming
persisting food is really food for type of work that allows you to whack as fast as possible and continuously (with as little breaks as possible)
this
when I made o comment about the game being in need of slowing down (MY OPINION), I meant that the maximum available damage and speed on tools is too high and even as hard worlds as 7 tier exo can be swiss-cheesed within first few hours
the first group of miners lucky enough to be online when such world appears can get well above 50% top resources before majority of population even realizes the new exo is available (I mean total resources dag out by players, not available on a planet; I’m sure there are quite a lot of rift/blink left behind simply because people don’t bother to search through remnants of underground where atlas shows really low density of the most wanted gems)
the available speed of mining means that 10 people end up having 80% of blink/rift landing in the market (PLEASE DON’T COMMENT ON NUMBERS, they are arbitrary and used only to picture the problem) , because 4-6 hours of exploring and mining is enough to wipe the most dense areas
so, really first train of miners that have a few spare hours can do too much
I think it would be better for the game if rift/blink/umbris exos simply couldn’t be (physically) mined out so fast, so when first wave of players is finished and go to sleep (or work or school), the others can still mine quite a lot
in other words, if there are 50 000 units of rift mined on an exo, it would be nice to see that its not 10 people having 80% of it, but lets say 50 people (I’m talking here about providing more fun and satisfaction to larger group of players, and better market competition if it comes to prices of super gems
same of ordinary gems anyways - bringing them in thousands within one hour is just pure mad
they don’t feel special at all; look at prices of gem tools (unforged go for below 2k) or advanced power coils etc.
I know a lot of people will say that slowing down mining ad gathering resources means grind - but really, whats the problem having half of what we bring from mining these days? simply different prices, more use for lower tier tools and probably more satisfaction from finding every gem or whatever precious things we look for.
Whats the point of having thousands of advanced power coils and forged gem tools thrown at us every week? It just feels so not special and not an achievement to have those. Where is room for low/mid forged tools and strip mining lower tier worlds (look at lvl 4 worlds for example: as soon as you get skilled and geared enough for lvl 5/6, you dont go back there for silver or gold).
If mining pace was significantly slower on lvl 6/7 worlds, then people would more often chose to use silver/gold/titanium (maybe even iron) forged tools and mine lvl 3 and 4 worlds just to have 1-hit fast mining.
At this moment there is too much lower tier resources dropping to our inventory when mining gems on lvl 6 worlds (and in ridiculous pace) to be bothered to use lower lvl tools on lower tier worlds to get them. You want coal, silver, gold or even iron in big numbers? No need to go for a separate mining trip on a lvl 3/4 world - just go and mine diamonds.
LOL It’s getting too long, sorry lads.
And yeah, the game is still great and it’s all going quite far from original discussion, but it all seem to be connected somehow.