I dunno, it’s technically isn’t free, both sides will have to come to terms about it before battle you’d think. And reward something they would have.
In Final Fantasy XIV players get rewarded by contribution and depending on how much they do they get rewarded with bronze silver and gold medals and get rewarded accordingly.
Maybe have a pvp currency?
I’m not an expert and not a heavy pvper I’m quite casual pve player myself but im trying throw out ideas.
why? how often would you actually use a ‘‘guild warfare siege system’’
i will again say, you can easily make 2 small castles that you can get 2 teams to fight over, but having it be an actual feature just seems kinda unnecessesary
also you say ‘‘simple’’ but i dont really think you can make a system like this feeling satisfying just from being simple
if the answer anyways was ‘‘that both sides have to agree’’ it isnt much of a problem to just remove the dang beacon. if they should do anything with this, it would be my previous post about allowing beacon regeneration, that is as simple as it gets, and even that i see as somewhat a very late developement feature.
im not against the idea as long as it is not forced, i am just against it because i think they could use their time on something more important and more gamechanging
Since the discussion somehow got from my main thread to this one (lol) i´ll continue writing here.
I think everyone that has read through my thread knows that there are people that really hate the idea of beacon sieging (in every form it is mentioned).
So the player that want such a system started working out ideas that might work for both, player that prefer PvP/sieging and and the ones that prefer building/PvE/no sieging (and there were some really good ideas that i liked even more than my own). Just to get an immediate response from the (i will call them from now on) anti-PvP player that says; OMG I HATE THIS, STOP THIS THREAD.
I created my thread to start a discussion about how such a system could work, if you dont have constructive suggestion on how you ,as PvE player, could see such a system in the game please keep quiet (and let those pesky PvP players dream^^).
But since this thread is a poll everyone is of course free to vote/say his opinion, but please keep it a constructive discussion/on topic and dont turn it into an argument.
so now you change the entire base idea to something even more complicated? also your idea of a siege might be that, but the others wanted to use it for something else, while you literally want to allow people taking over other peroples beacons? holy…
im just gonna leave it at the fact that it would time used which could be used on somthing more important, if the game was pvp focused then it would be a great idea, but talking with the devs and seeing their answers to other posts, it seems that pvp is not going to be a main focus area for the game.
i have said my opinion in the discussion., if you think its a good idea, good for you, then start thinking it down on how it could be done easily so there is a bigger chance they will add it, without being abused. pvp server or not, letting other people take over your beacon is just…
thats not the part im against… its the thing of how much time it would take, valuable time, which could maybe be used on making an even better guild system, rather than having a mediocre guild system and a bad siege system.
Could you please give me a link to that topic or tell me where you´ve read this? Because im reading in this forum/the Oort homepage since November and i´ve never seen PvP even mentioned by the devs.
Sure there are many other things on the to do list that are way more important. As i said its just a discussion about how a sieging sytsem could work, not how important that topic is
fair, i disagree with the idea, but i just find it kinda humorous that the entire argument is ‘’ it is going to be voluntary, but everybody can do it, and we need a system to enforce the idea that everybody can do it and that people are locked into the voluntary decision’’
its kinda contradicting statements alright, but as long as its late developement when they have added all of the cool stuff i wouldnt mind so much, although i suspect it wont really be used
hmm… there was one here when i talked about how it would be annoying if people could stalk you on pvp worlds and then always kill you, answer
think there was one more, will try to find it.
one more
but again, a pretty neat idea without a doubt, i just dont think it fits in oort, since it kinda contradicts the entire purpose of beacons, they might add if enough people want it and it is possible though
EDIT: thinking on it there is actually a game called ‘‘Block n load’’ which is precisely what you have been talking about, 2 teams starting at a standard base, getting a few minutes to change it with traps and then they have to get to the core of the opposite team’s base, it might be worth a watch to see if it is something like that you might enjoy? i think it would also be easier to describe a good way to do the system when comparing it to that, if it is generally painless, not forced, and wont take alot of valuable time, it would indeed be something to set the game apart from other voxel games
but sometimes pvp has to happen lets say there is a bandit guild killing everyone and ganking everyone before they enter safe areas, they don’t stop people stop visiting your world trade goes down etc the only way to get rid of them is to destroy them. i say we have a ranking system
Green Players ‘Haven’t killed anyone you can trust them their beacons are safe all the time’ - 0 player kills on the world per week to stay here -
Orange players ‘killed some people but just ever now and then some people will be here most likely for reasons such as defending themselves their beacons are safe’ - under 20 player kills on the world per week to stay here -
Red players’ these would be more like the pvp guilds and people who are bandits who constantly kill people for fun and to be dicks. there beacons are safe but if a guild declares war on them they can attack and destroy anything inside the beacon’ - 20+ player kills on the world per week to stay here -
this type of system would allow groups of green players who don’t pvp as much the chance to get rid of red players.
you may think oh this is unfair they can attack me cause im a red, but in that case you are the one who put yourself there and should deal with the consequences.
the statuses would be different for each world lets say your home world you are nice but on another world you are a bandit cause you need materials from that world you could be able to do that. so you have a chance to start fresh on new worlds and have good reps but on others you can be a red player and have bad reds and your areas are up for sieging (only if you are red on that world).
It’s funny how “you don’t need a Beacon Sieging device (which threatens peaceful builders) to assemble teams, build dedicated bases/castles and go on fighting” suddenly got translated as “OMG I HATE THIS STOP THIS THREAD”
Also funny how the constructive comments were sent down the drain with that
Yeah its similar to what i´ve thought about, looks way too hectically and chaotic though^^.
But id much rather want to see this as a feature in a persistent world than as a whole arena-like game thats only based around this feature.
This looks like an actually good idea. There are some things that need more detail (for example, a person might be able to migrate to a new world each week, receive the fresh green status and then suddenly start a rampage), but I’m sure this can be thought through.
Great job.