I’ve read that reel speed over 40 only affects acceleration, not max speed, but I haven’t done anything to check that myself.
Perfect! I will flag-remind myself this (I think I have about 30 of those going lately) and do this as soon as I finish my current Gather Trek (aoooooaaaaaa ooo ooo oo oo aaaaa o/~)
holy ■■■■ that casino/bus combination gave me flashbacks
It’s dev-confirmed, anyways.
Projectile speed helps you hit targets while you’re moving by decreasing the time it takes you to hit your target. Especially when you’re getting out past 100m, that matters a lot more to me than how fast I can smash myself into the target.
If you go to the location in my screenshot, your snowballs turn pink. I think it’s rose, actually …
Hey just jumped on to check it out The liquid Hierarchy is, i believe ( a while since i’ve played around with that this stuff ), is:
Any liquid dropped in front of another, will take priority (which i make use of in my lights, specifically having the water ‘turn on’ a light).
and
The liquid with the longest stream left, will take priority if on the same level. Which is what is going on in your image to the left. The petrol can spread 6, but when the water is released, which spreads 8, will take prio. But as Resin only spreads 2, so therefore never takes prio in that set up.
The Weird Water Stopping Water image, is due to what Apt said I believe, the water in the image is seeking the lowest ground so it goes off backwards. But when the door shuts, it acts as a wall, and then the water cannot go any further down, so it spreads
Love the stuff you have set up there dude, really nice for people who want to play around with ‘technical Boundless’
Where are you hiding this thing? I wanna stow away…
HSE sovereign (TNT, sov. wall, ‘HSE’ portal, and go E outside the city wall
Lol
Loving your use of light, here.
Would love to come play with it.
Thanks bro
AMAZO.
Very nice indeed