Post Your Screenshots! 2nd!

another update on my house:




The shell is kinda done, next step is working on the inside :slight_smile:

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Man that looks awesome :+1:

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Thanks! Now I just got to make it look as good inside… :wink: I already started laying out some parts but it’s tricky to incorporate the giant windows while making everything walkable.

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Found this heart shaped rock while on a Valhalla hunt today.

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Top notch bro!

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The tiny, pink-frosted gingerbread Ataraxian Embassy on Camellia, the planet of flowers (and corruption mwahaha). :shushing_face::tulip: Please “Pitch in!” during your stay, and don’t forget to recycle!



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Looks great! Definitely my style of build. :+1::+1::ok_hand: great furnishings too.

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Ten letters of sweet!

What planet is this near? May I come gather corruption at your place if I don’t renew my corruption-spangled orb? It came out stingy on the mud flats; do you recall what the Soils biome does on a T4 lush? Is there someplace I should be looking this up instead of pestering you?

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That planet is a mind-blower and pretty nice to hunt on, dazzling pallette!

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Feel free to come visit and gather as much Ancient Corruption as you like (as well as anything else you might find useful)! :slight_smile: Camellia is closest to Delta Cancret, but I have a portal directly to the planet in Ataraxia on Kada I. You can get there in the following ways:

  1. Portal Seekers Kada I Hub > Ataraxia (in the “Local Shops” section)

  2. Ultima US East > Kada I Hub > Portal 2

  3. DK Mall on Tana VII > Ataraxia portal in the Dark Violet tree with orange foliage at 2188N 1244E Alt: 249 on the map (close to the Fantasy Tree shop in the DK Mall main portal hub)

The portal for Camellia is the largest on in the Ataraxia hub. You can’t miss it!

I built a little portal that goes directly to the field of Ancient Corruption right outside of the Ataraxian Embassy on Camellia for easy access. Beware of the attack Roadrunner peeking over the bushes:

As for the “Soils” biome, the last time I created a planet with it it only appeared in teeny tiny sections that weren’t very useful. Lady Luck works in mysterious ways, though, so it’s possible that you may roll something much better than I did! :smile:

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Got on my pc today. So here’s a couple pics.

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Beautiful man
Beautiful :+1:

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Love the pc render distance and water reflections.

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Me too. My ps4 looks awful in comparison.
I’m gonna havta get a PC apparently :thinking:

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I still prefer the PlayStation. Just hoping. Maybe just maybe Ps5 can get increased render distance.

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We’re having a whole conversation about how that’s basically not going to happen for you ATM in the hardware thread (i think … it was moved) … it’s a really sucky situation RN.

So, I was using @Ovis’ water speed thingy … well … I was trying (I always try to compact things) … and I found this oddity …

The water is … stopping … the water …

I’ve got (right next to it) a hierarchy of liquids stopping each other (which should essentially make multiple switches … well … that’s the plan) … but this happened by accident … and … it’s just weird …

This is currently in the School basement.

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I wonder if it’s possible to make logic gates with this.

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not really weird. liquid wants to go deeper. if a deeper point appears within spill radius, liquid will take the shortest path to get there. if no such point is available, it spills in every direction

This is how I’ve made the more compact light switches.

But I’m trying to make slightly more longer reaching ones with the Ovis water speeder thing … I just found this water cancellation thing funny.

The water is spilling initially … when the second water hits the first water … they both stop … that’s the opposite of what you just said.