Prefabs suggestions

  • More types of variations besides size of prefab: material, altitude, type and etc. This types can be choosen / indicated by creator of prefab.
  • Tool for quick type changing of prefab’s construction. I mean: for altitude that maybe a button for lifting all blocks up/down; for material that maybe a button to switch all blocks of one type to another.
  • Possibility for changing a place, where prefabs are placed in create-universe (in Boundless client).
  • Add a tool for manipulating with Y position of prefabs in world (minY, maxY, noise map).
  • More slopable blocks: decorative rocks, decorative stones, glyph block and others.
  • New type (or 2-3 types) of block (slopable) like place holder of undefined material(s).
  • Every variation of prefab need in weight coefficient. It will allow to control frequency of this variation in world. Weight coefficient maybe compared with manual-controlled coefficients of size, altitude, type and others.

If after generation of world here is a possibility to tell the difference between world and prefabs, you can realize following feature:

  • if prefab’s construction damaged, it start to degradate like under world regen;
  • when this construction is finally degradate to native world space, it has a chance to return once in full size (and maybe in other variation of prefab).
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Please, teach the decorative rocks, decorative stones and glyph blocks to be slopable. Holy Universe, this chisel made from DARK MATTER!

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If after generation of world here is a possibility to tell the difference between world and prefabs, you can realize following feature:

  • if prefab’s construction damaged, it start to degradate like under native world regeneration;
  • when this construction is finally degradate to native world space, it has a chance to return once in full size (and maybe in other variation of prefab).
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@Tobelawe, @lucadeltodecso
Please, add new type (or 2-3 types) of block (slopable) like place holder of undefined material(s). Material for this block must be defined by outer parameter. This can improve an using of standart prefabs for different biomes.

Every variation of prefab need in weight coefficient. It will allow to control frequency of this variation in world. Weight coefficient maybe compared with manual-controlled coefficients of size, altitude, type and others.