Professions and speciality crafting

The issue then becomes how does one translate that to the game within the limitations of the engine.

Generally a good idea but I´m certain that such things will never work in any MMO.

  1. There would be dozens of guides what to look for within minutes after release, meaning that people would just google what to do/look for, resulting in lvl1 characters being able to craft anything. Some sort of hard progression (skilltrees as an uncreative example) are imo just necessary in MMO games.
  2. How would tying too tight/loose work? I´m generally not a fan of repetitive crafting minigames.
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I was thinking that when one starts crafting a bow, the game view would go to a view above the crafting table, showing your bow and how tightly strung it is, then you’d use controls to specify how tight you’re stringing it, or maybe you hold a button to tighten it and you have to release before it breaks.

Well that goes under crafting minigames. Or even worse a quick-time event.
Some minigames are neat but not for everything.

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