First, PVP is already confirmed and it’s gonna be opt in only, which I’m totally ok with, as I’m generally a player that plays PVE, but can deal with PVP here and there.
Second, I think the most important point regarding PVP would be, what do players gain from it? I know many will enjoy just the mere fact of fighting against friends or new people and have a test of skill. From my personal views, it’s important to always have a test of skills in MMO’s, and the way we can currently have that is by building and figjting creatures, I think PVP would be one of those skill contests as well as how good you’re able to find resources.
Third, is there gonna be another reward apart from the gaming experience? Are we gonna get experience from playing it? What goes a PVP user get? What does the loser lose? There’s many ways to approach it, we could have leaderboards, we could have a point system, we could have bets and gambles involved, both from the contestants and spectators, or we could have a mix of all those.
But no system is perfect having a leaderboard, will bring the toxicity out, it may cause match fixing from people to scale, it may just turn people against people. Having a point system to be exchanged for materials or exclusive cosmetics from those points, I don’t know, you could be able to get exclusive PVP ornaments and wearables, but it will bring the toxicity and match fixing to the table once again.
And lastly, gambling seems interesting, but it brings all the same troubles.
For sure it will require a good report system and a good matchmaking system. I’m for players choosing who they wanna go against, I don’t think there’s a need for any server match making where it looks for players. The only problem about players choosing who to go against, is that it makes people earning points or rankings too easy and with time, people may just lose interest in PVP as a whole.
So my conclusion would be having a mix of leaderboards and exclusive PVP rewards (purely cosmetic, no stats or anything) would be benefitial, everything balanced out with a good report and spectator system. Making math fixing an extremely hard thing to do.
Just look at what players do for cosmetics on HOTS, where people throw the match, just to earn their Overwatch cosmetics. It would be detrimental and make PVP less enjoyable for the people who’re looking for a nice PVP experience, with not much interest on the cosmetics