Q&A: Character Progression

We will be supporting multiple characters on one account – we still want you to be able to experience all of the content Boundless has to offer alongside differentiated abilities/characters.

It’s our plan to support this in a very limited fashion (like an emergency wrong-decision parachute). Anything other than infrequent adjustments would trivialise the reason for having differences between characters in the first place.

We don’t make you pick all your specialisms a part of the character building process up front – choosing your first specialism comes after a fair amount of play where you’ll already be familiar with how the system works, and hopefully you’ll have scouted out all the trees and you’re planning your route through them.

Boundless combat is not going to be as in-depth as most MMOs, so cast aside major expectations and comparisons to WoW et al. However, we want to provide that feel within Boundless, teams with different specialities and roles. Will provide more on this in the future – late game combat is something we’re yet to flesh out in it’s entirety[quote=“Heurazio, post:4, topic:4189”]
Can you go more into detail how profession progress and the “infinite unlock” works.
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Professions levels (eg: ‘Miner Level 23’) are not tied to skills or upgrades. So infinite progression there relates to you being rewarded with status indefinitely rather than a buff. But it’s a very, very late stage problem – our plan is for hundreds of hours of progress (per character).

Just to fill in a few gaps, here’s an example flow:

  1. As you mine blocks you earn Mining XP (and every profession has it’s own set of actions that award XP)
  2. Repeat mining until you cross a threshold and you become Miner Level 2
  3. Ever time you level up a profession you earn an Upgrade Point
  4. Upgrade points can be spent in specialism trees (Founder, Explorer, Hunter, Defender, Builder, Miner, Gatherer, Trader and Crafter)
  5. To begin with you’ll only have access to Founder. As you progress in the Founder tree you’ll earn the ability to unlock more specialism trees.
  6. You earning Upgrade Points through any profession (eg: Explorer, Defender, Trader). They can be spent on any skill (levelling up in Mining doesn’t mean you need to spend that point in Mining).
  7. If you max out all of the skills across all trees you have unlocked (this will take a long time) you’ll still earn XP and levels for professions – there just won’t be anything for you to spend the additional Upgrade Points on (unless we add additional content to existing skill trees, which could happen…).

If you really care about trading, and do it a lot, you’ll want to unlock the Trader specialism tree because it’ll make you a more effective trader. If you’re a casual trader you’ll probably want some of the other trees instead. Maybe you really like Mining, and so being a Trader is a great complement to that if you like selling the ores you find. Or maybe you prefer to craft with the ores you find, in which case get the Crafter profession.

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