Random AOE Boon (Discussion and Suggestions)


#121

Of course these stats are all rng based(due to hammer and area instead of just area). One time you could do significantly worse and another significantly better. I wouldn’t even call this an average since you only used 1 method per hammer. So these are still rough estimates in the grand scheme of things. And I only say this so a newer person that might be reading this understands that. I know none of the vets need to be reminded of that.


#122

1 more hammer, i normally go through 2

Edit: @Nightstar but also keep in mind, i usually go through 2 hammers in 30 minutes, this time i went through 3 in almost 2 hours. so the hammers lasted almost 4 times as long, but it took 4 times as long to get the same amount of gems. So it evened out and is generally =

Which is why i think it is an okay avenue to go, if necessary. It netted about the same amount, for only the cost of 2 extra pies and 6 more brews. The hammers were 1 more, but lasted 2 hours instead of 30 minutes.

The random boon is definitely less effective then the all boon, but it isn’t all worthless i think. It can still be used to effect


#123

You are totally right, it’s not a large enough sample size to draw conclusions, but gives a rough idea that it is possible to use them and still net a profit from them, even though they are tedious to use and more resource intensive. Plus it takes more time.

But yes, 3 hammers - 1 per method is not statistically viable, but I was not going for a full mock up. Just wanted to see if it was possible.

i would say its reasonable to sell them for 1-2k just to cover costs of forging, but also gives a somewhat forged item to someone who may need it. It’s still better than a blank hammer in my opinion.


#124

I agree these are only rough estimates. My gut says that the results would be similar if size of testing was increased though. I feel like if you extrapolated this data and compared it to a larger test size the results would be slightly off but follow the same trends. Honestly though I feel like this is representative of a everyday mining trip, in regards to testing.

While I can’t argue there is some RNG involved i have to say much of this game is RNG when it comes to mining gems.

Plus I wouldn’t want to be the one to use that Random Hammer to get a bigger sample size. XD


#125

I will say after using 3 hammers in a row and 2 hrs of my life using random effect, I would like to see the number of blocks hit increased on AOE 5. I think I saw only 2 blocks breaking at a time, I feel like that is low for the amount of resources put into the hammers. And really sucked haha

Maybe increase the blocks broken to a range of 3-4, so it’s not so painful to use and more viable if made


#126

Also, time aside that +2000 durability hammer is the same durability as 2 of those speed hammers.

Did the other AoE5 have forged durability as well?


#127

They did, but at + 800 dur


#128

Good catch. Did some quick math to check the durability difference versus yield and it actually looks like method 1 produces the most yield all things considered. Without a yield for the control 3x3 it is hard to compare but we all know the yield is lower for this boon.


#129

So 9600 durability vs 4000 for roughly the same loot.

EDIT: BTW someone came and took the free one. No doubt, for free it’s a great hammer lol.


#130

Yup, a big difference in durability loss. I think if the AOE 5 boon was increased for the number of blocks hit, it would be nice. When I was mining, it seems like the hits of the hammer created a drill like effect. Where the middle block or target block was always hit and then one block would be hit in a spiral effect each time. To me it looked like a drill.

And it seemed like only 2 blocks were hit, though it was hard to tell.

Definitely not optimal, but it did technically work


#131

I just did the math for sapphires which (I KNOW) isn’t complete, however, when you do the calculations it comes out at follows:

Method 1: 882 sapphires by 2800 durability yields 0.315 sapp/dura
Method 3: 1024 sapphires by 4000 durability yields 0.256 sapp/dura

So by these calculations Method 1 is slightly better with the numbers being what they are. The RNG of the Pies throws it off a bit but honestly it is super hard to do controlled testing on this subject. We are doing the best with what our awesome volunteer @molav gave us.


#132

Honestly the amount of time AOE 5 hits only two blocks is a bit rediculous.


#133

Far as I know it’s 1-9 blocks it can hit. But if you’re not 1 hitting the blocks that can be troublesome since the second hit is not guaranteed to be the same as the first. But yes it tends to hit 1-3 more often than not from my experience with them as well


#134

I was single hitting and breaking blocks, it might have been that anything more than the second block was hidden behind others when breaking, so I only ever saw two breaking at a time.


#135

Yeah I’m not surprised that it ended up the way it did; was still hoping for an upset for AOE5 though.

Guess next up I’ll have to make something that can 1shot t6 seams. Might need a field reporter for that one @molav :yum:

Edit: *awkwardly packs away stand full of AOE 5 tools


#136

Sure, I am willing to test items out for you!


#137

Gonna bump the thread once to see if there is still interest, if not I will let it die.


#138

I think the AoE boon is the worst and there is no data I have seen that it isn’t anything other than a mechanism to slow down tool production.

The forge itself is convoluted, counterintuitive, and frustrating. The whole experience was designed by an architect from the Bad Place.

I would rather wear a diaper made of scorpions than forge again.

I hope they fix this.


#139

:joy: Well we now know firmly where you stand on the issue. XD

I don’t mind the forge so much, at times. Sometimes it really upsets me and other times it’s super fun.

Honestly I feel like it could use some tweaking here and there. That is one of the reasons I made this post to see if the developers would get into the conversation and ask for some ways that we, as a playerbase, would like to see things change. Specifically the forge is what I am trying to open discussion about here.

Thanks for your thoughts :grin: