When I look at a surface of glass panes, like the one below, I can see an HDRI (High-dynamic-range imaging) or environment map, or cubemap, or whatever other similar term Wonderstruck uses (I’m more familiar with the 3Ds Max and Unreal Engine 4 terms ^^).
It’s the fake landscape texture used as reflection of a lot of things since the Farming update, basically.
The problem I’m encountering, in the case above, is that when I get close to my window, I can still see that HDRI map. It’s… not really nice to look at up close and it pretty much reduces the point of having glass panes since I can hardly see outside :
Yeah because all glass panes and all reflective surfaces are using the same HDRI, so of course, they’re all going to be affected by this, in some level.