When I look at a surface of glass panes, like the one below, I can see an HDRI (High-dynamic-range imaging) or environment map, or cubemap, or whatever other similar term Wonderstruck uses (I’m more familiar with the 3Ds Max and Unreal Engine 4 terms ^^).
It’s the fake landscape texture used as reflection of a lot of things since the Farming update, basically.
The problem I’m encountering, in the case above, is that when I get close to my window, I can still see that HDRI map. It’s… not really nice to look at up close and it pretty much reduces the point of having glass panes since I can hardly see outside :
I can see clearly the white roads, but the somewhat darker house is masked by all that pixelated noise of the HDRI.
Could it be possible to make the HDRI less visible the closer you get to transparent things like glass panes (and gleam signs, I guess)?