Release 158 - Report issues here

@vdragon you missed this one :blush:

20 to 30 mobs

Does it only lag when you have enemy bodies piling up?

Didn’t play long enough to be able to tell unfortunately but I did have rubber banding at my base on therka with loads of dead bodies in the lake below

If you start getting lag when you have several creatures (whether they’re dead or alive), it will be good if you get a total (or approximate total) number to determine when performance is affected.

I mentioned above:

There was also one alive spitter in the immediate area ( the one I was fighting and killed right before it lag-killed me ). Other than that lots of other alive creatures in the visible area but too far away from me to agro.

What about the disappearing carcasses (unlooted)? That was the worst part and my main point.

I’d really like to see a public bug tracker just for bugs (not suggestions or discussions), these forum threads make it way too easy for things to get lost.

Edit: Keeping track of my bugs here: Wichall's Bugs @vdragon

Here’s a video for the stacking bug that’s been talked about for a while:
http://sendvid.com/py82zw17

Watch all the way through and you’ll see how the items stack fine after a return to sanctum

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Creatures will usually disappear after you re-enter the world from the Sanctum, but your comments have been passed to the dev team.

The report issues thread like the one here is normally where all the bugs should ideally go, although there are those players who post bugs in separate threads, or post random bugs in discussions that are were not specifically aimed at talking about bugs. But they do get looked at eventually after we looked at the main bug threads.

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@onebitknightly and @Wichall

Continuing the discussion of the performance issues that occurred when you had several creatures on screen, when this happens again, could you turn on the debug information and just check if it FPS related issues rather than lag-related issues if possible? Even better, if you could create a video on Youtube or another video sharing site showing the performance issues, that would be very helpful.

I understand that the Devs might consider corpses disappearing a feature instead of a bug, but as a player killing and piling up dead bodies to then die (due to rubber banding or not). It feels like a bug when you respawn to find nothing to loot.

Not everything that happens in a game is usually considered a feature. In other cases, it just means that some aspects of the game are still being developed. But we do agree that dead creatures disappearing after re-entering a world from the Sanctum is not ideal, so it’s something we can look at.

The issue with recording videos of my lag is that recording videos impacts my performance and frame rate.

I almost always have the debug framrate on-screen whilst playing though and I can tell you that I have a consistent 28-30fps regardless of rubber banding or slow network warnings.

I’ve posted my network tests before and shown I have a decent connection. I even upgraded my router last month to a Ubiquiti Edgerouter Lite, my wireless access point is a Ubiquiti Unifi AP. I’m playing on a Mac book Pro using the built-in wireless card.

It a bit hard to work out everything from the video, but could you confirm the following?

From looking at the video, it looks like you created copper from 2 separate Furnaces and tried to combine them at 0:40, but couldn’t do so.

Then from 0:53 you tried to combine the separate pieces of copper using the smart stack from storage, but again it couldn’t be done.

Don’t worry if you can’t take a video for those reasons. But could you remember if the FPS took a hit during that situation with many creatures on screen?

So the video does go against what I said previously about items from “different furnaces” not combining, as this time I was able to combine them from different furnaces, you can see at 40 seconds in “Stack all of item here” pops up as it should.

However from 53 seconds in I could not “Stack all of item here” with copper from my storage as you say. The two new coppers stack together but not into the copper from storage.

Then at 1 minute 26ish you can see that after going into the sanctum, the copper all stacks together as it should.

No I don’t believe it did, pretty sure the FPS was at it’s usual 28ish, but I did have rubberbanding on mouse movement and walking, as well as creature movement and creature hits (both to me and to them).

I checked this and there doesn’t seem to any noticeable increase in rubberbanding. I only notice the FPS dropping when there were many creatures around. Does the amount of rubberbanding you’re experiencing definitely increases when many creatures were nearby, or was the rubberbanding just occurring consistently regardless of how many creatures were near you?

It’s very hard to say but the rubberbanding I experience is not consistent. When I experience it, it usually lasts anything from a few seconds up to a few minutes, then everything is fine until the next time it happens.

It could have been a coincidence that there were creatures and bodies around…

On the other hand it could be an issue that you guys won’t see because you’re getting less packet bottlenecks generally.

It would make sense to me that the creature movement/entity packets only bottleneck (causing rubberbanding) on certain connections with naturally higher packet loss, like WiFi.

Edit: Also I understand that I may get less lag if using a wired connection, but considering the “casual gamer” I’ve been assuming you guys want to know how it performs on non-optimal connections. I haven’t played any MMOs (post-beta) on this same setup and experienced rubberbanding on the scale I do in boundless. I do seem to get less rubberbanding on a wired connection but I don’t want to trail the cable across the room every time I play boundless, I don’t need to do this in other MMOs as I said.

With this example, did it happen every time? We can’t reproduce the issue as shown in the video. It does sound like you’re encountering the smart stacking bug now and again.

How long was the copper smart stack residing in storage prior to the issue occurring?

You can post the results of your lag issues here as well. Follow the instructions on the first post and list the results there.