Release 195: Centraforge Gear and Epic Skills!

(Release notes hit the character limit for a single post.)

  • Bug fixes:
    • Fixed an issue where PC’s which are very slow at loading the game could fail authorisation via Steam.
    • Fix incorrect world colours when going from Testing to Live.
    • Fix weather greatly slowing down the fps.
    • Fix client crash unequipping items.
    • Fix server crash approaching a crafting machine.
    • Fix server crash when forging items in stacks.
    • Fix crash when forging boons.
    • Fix surface-resources being able to be “replaced” by placing another block into them.
    • Fix recipes for Boon Points Catalysts
    • Fix for small beacons/campfires that are very far below or very above you not being known to the client leading to issues of mispredictions when trying to claim a beacon etc.
    • Fix to not hear the “low health” sound effect constantly whilst connected to the world builder.
    • Fix for unplayable connection indicator showing for world builder.
    • Fix not being able to use the grapple correctly in the world builder.
    • Fix some of the worst offenders for z-fighting of the beacon-rendering with blocks.
    • Fix the light-cube from flickering occasionally even when not activated.
    • Fix an issue that could cause the rendered beam between machines and power cores to not appear under certain specific circumstances.
    • Fix the torch items still being “activated” (giving out light, showing flame particles) even when underwater. Also fix a few horrible edge-case behaviours where the varying systems didn’t quite agree about what was in your hand leading to some occasional flashes of incorrect light from held items when equipping/unequipping.
    • Fix cuttletrunk beams being stopped by non-collidable objects like torches or plants.
    • Fix not being able to hit a plant or torch if your head is within the same block space, and make the ray-tests for hitting things and placing blocks correctly ignore the torch or plant if you are actually completely inside of the extents of the torch or plant.
    • Fix the beacon not being selectable if you select the top part of the mesh, and fix all the torches and all the surface resources to have much better fitting selection extents that correctly move and scale with the mesh even when on slopes, so you can just hit the mesh now instead of trying to figure out where the selection extents are and then hit them! You do have to be a bit more careful with placing small meshes on top of a beacon-control as you may end up having to break the beacon-control first to break the small mesh as it will become hidden inside the larger extents of the beacon-control!
    • Fix picking locations on a planet with the totem not being fully predicted, and allow picking locations from within the sanctum now. This will even work if you pick a brand new location whilst in the sanctum, and try to use it to open the secondary warp which included fixing some bugs to do with the secondary warp not working correctly if you deleted locations/friends/beacons whilst in the sanctum too.
    • Fix locations created with the totem not having localised default names.
    • Fix showing pre-localised meta-strings for default named locations created for the “Landing Site” location in tutorial, or for any new totem-created locations which are now also localised by default.
    • Fix showing information about how to remove a priced item from selling/buying plinths for items that are not yet on sale/offer, and fix the behaviour of the gui to allow directly setting explicitly 0 priced items in the plinths.
    • Fix initial character-creation flow so error dialogs work correctly and if you return to the game after having named a character, but before finishing the sanctum, then you will be sent back to the character-creation screen with the name field locked (since you already reserved the name on the character) so that you have a chance to customise the character properly.
    • Fix wildstock charge attacks not breaking blocks as expected in most cases.
    • Fix beacon/campfire flame/smoke effects popping out if the beacon console is not visible.
    • Fix crash approaching active meteor when reflections are enabled.
    • Fix held lights not unequipping correctly.

Release 195.1:

  • Fixed a crash when interacting with the forge.
  • Fixed a crash when a player stops crafting in another player’s machine.
  • Fix for obtaining a valid player Entity pointer that does not have a player component, which caused a crash.
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