No he doesnt own the game and continues to speculate about a game he has never played…
I don’t think I’ve ever had much more than 10,000 at any one time
Blockquote We plan to find another usage for the item. Any ideas?
(I had considered the idea of using them to allow post placement rotation of blocks + items. But no one else got very exited, preferring an improvement in previewing before placement.)
@James YES! The cube was so cute, it did a little rattle thing. Can it be used to help with taming creatures later? or calming a terrified Road Runner? All to be implemented later.
: sneaking through the underbrush toward the gleam, you spot a road runner. Not wanting to scare him off, you shake your Calming Totem (the light box item). It rattles, your threat area reduces further and you are able to approach the gentle beast :
Could also be used to calm a creature you accidentally attack if you threat isn’t too high, or to lower your threat in group combat.
Would be cool to see group combat, off hand for dps those that spec into it using the rattle box to keep their aggro low. Great item for healers!
Just my silly suggestion
I will disagree with your characterization of my comments as not wanting a challenge. Having helped with a portal network there is plenty of hard work. My issue is with those that want to artificially limit what a player can do because they seem to perceive that it was too easy. At this point people have been playing for thousands of hours. They are going to have had time to build massive portal networks, cities, and stores. It is going to be easier for people that start the game a few months after launch. The infrastructure that will have been built and helpful community are the reasons for that.
Everyone should be able find their own challenges in the game based on what they want to accomplish. My personal challenge will be to acquire what I need for epic builds. Yours may be very different. The game can accommodate both.
Hi…so sorry for not read all the posts…is too long for me ;(
I just only say, in the solo meteor hunting (idk yet what is the difference in a group hunting), the debuff to decrease speed is too much long.
Is annoying. Is like a constant lag.
Always in 100% because it renew all the time whit moobs damage.
Please change it.
Yeah if you get hit with a slow debuff its pretty gnarly
I think that’s an excellent idea it would also be a very useful tool for miners and gathers as they try to avoid mobs, it’s not OP as you have to actively use it and it would be great for those that have very little in the way of defence and attack but still need to move around in the wild.
give 2until level 20 then one per extra level maybe with a two point stock limit
Two point stock limit seems a bit low
Not sure they death penalty was mentioned. I feel like it’s a bit to extreme for hunters. I mean in a meteor hunt. You WILL die and a lot. That could mean for most of the meteor hunt your only getting 50% xp. That’s not cool. Along with the not getting the meteor rewards if the healer can only rez so many times in so many minutes, if there is even a person that can rez. Which means rez skill should be an instant and no time penalty skill, that only cost energy. When the cutters lay down a carpet of bombs, most die.
I know it was being discussed that last part. But the death penalty feels like it should be like 25% or something. Or not apply to meteor hunts, and leave 50% outside that.
Eh its not that bad! You’re probably tackling meteors that are a bit too tough for you. I’ve been able to do them fine without dying around level 40.
The death penalty is a lot less invasive than it was before - and there’s an epic to reduce the penalty by half if you find yourself dying often, which gives you exactly what you want
if you are hunting at least you gain xp fast enough, be a builder/miner and fall into lava at level 50 then you get to spend about two days (about 6 hours playing) working out the xp death penalty. . no fun at all.
And if you are a hunter then I would say you need to have this skill. But as a builder or miner, is this also really a requirement? if yes then that is 5 skill points not there for crafting or using the range of tools needed to build/mine.
I never take it as anything, but I could see the value if you are a hunter
Do the reward from the exchange count in the death dept?
I just noticed that block armor on higher level worlds is only appled to natural blocks and not to crafted ones, which is a very appreciated change for builders!
You most likely have never been on a 50 man hunt before. When 80 cuttles drop bombs like carpet everyone dies, and respawns, (except those that ran most of the time anyway). Before we had Zero death pen skill, so it didn’t matter much. Also before I had the Zero penalty skill, I blew over a 100k worth of gear per hunt. Good or not it only took 3-4 deaths to blow your gear.
In either case gathering or hunting, it’s a pretty serious loss. Worse for gathers. That’s A LOT of frikin blocks at 2 points per block for a thousand blocks before you get back to 4 points.
I wouldn’t know - I build tank when I am a hunter so I don’t take damage or die I don’t love the fact that you can do that, but its not exploiting anything its just the way the game works. I’d prefer if it wasn’t, oh well.
I can definitely see its value, I just haven’t ever died enough to bother with it
Yes, exchange rewards do count towards death debt @Heureka. I found out in testing when I accidentally punched a spitter
This was the idea I just had when flying over the thread … I have the feeling that that would be enough. If you skilled wrong in a small scale here you go, if you skilled wrong big style … well … level a bit or sacrifice some cubits …
+1 for it!
PS: And on the german translation issue: For creature names I would suggest what I suggest for most other games as well: LEAVE NAMES AS THEY ARE! ^^ … and yes, Centraforge should be Centra-Schmiede … .I will check the translation when I play the next time (I usually play in english, but seems that there has to be a review on the topic of translation ^^)