Thanks, I like all of the actions you’re taking to address these
The mechanic on copper and tech remnants on lower-tier worlds is a nice touch - I have since noted that many recipes use any base metal to balance supply & demand which is working out well.
One thing I can add to the list that I have discovered since: Ancient Tech Components are almost always used in recipes along with more Ancient Tech Remnants - but they spawn way more on high tier worlds than remnants do. This is leading to a situation where tech remnants are more valuable than tech components (tech devices are still scarce enough to be more valuable than both). Contributing to this issue is the ratio of tech components to rough gems - which may very well correct itself with the higher tier worlds coming.
Overall there’s a large variety of grinds to get different materials - it feels great. I’ll provide more feedback once the regen changes are live - that should address most of the current imbalances that I see.
Please don’t nerf fiber leaves. I think is perfect how it is now. At low levels you need bones for your iron tools, but you can buy them because at higher levels you usually have a lot of bones you can sell. This is not the case for leaves, you always need them
I landed on that planet too as a starting world for a new char and couldn’t even look at the objectives until I’d totemed about 100 desert swords. The planet will be bare by tomorrow, we’ve all got hangovers from early access scarcity.