Release 211: Empires - Guilds and Messaging++!

Was assigning a guild name at brambleland sorissi and game crashed and will not connect back happened 5 mins ago

I just put a support topic on this issue @Ratchel

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Should aligning your beacon to a guild prevent you from being able to collect footfall coin from your own plots? I would have expected that to only happen if if was controlled by the guild. It seems a bit cross-purpose to me … aligning should mean that the guild has my allegiance… not my coin.

Edit: Also removing alignment does not unlock the coin collection button …
image

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Edit: I get it know. They don’t have to be all from your beacon, they can, of course, be plotted by someone else. And having some road-plots in your beacon is not a problem, as long as they are not used to bridge.

The new visualizer is awesome! Best part of this patch, or probably every patch.

This is a UI bug , you can still collect the coins.

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debug menu settlement visual…can resize. Now to see if I can fix things using it…

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That looks so cool!

We should have a craftable builders survey map to offer this functionality outside of the debug menu!

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does look very cool (whole thing moves and rotates when on the move…fyi close debug menu first) but not quite sure how to translate to mending bridges (as it were…)

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Does it work for other players settlements?

You could hire out your settlement fixing services :laughing:

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Someone else just showed me some debug screenshots, there’s one with red wiggly lines in it, are all the red’is marked plots ‘roads’ and thus causing issues?

So basically check for those red marked road plots and do some plotting/unplotting there?

I’m a bit confused about the list of bug fixes since a lot of them cover fixes done to the new systems while they were still on testing, which makes them lack context and relevance for the release notes.

Other than that, really looking forward to checking everything out!

so I think red (denoting bridge) checker board bad (ie add plot/s, see if changes). have been adding plots (!) and squares have been changing to red or white stripes.
Got a lot of ground to cover before full results are in though :slight_smile:

Having road plots isnt a problem unless they ‘cut’ a region of connected plots into two or more parts

Even if your beacon is cut into two by road plots, neighbouring beacon plots can provide links around the cut in your beacon so that they still produces a single settlement that your beacon is not bridging even if it on its own would have created two settlements and then bridged them.

Me and the new update

My counter

But everything is connected to each other, no empty plots in between so I have no clue what to look for now.

I really like the ability to destroy my beacon and collect all of my plots. I’ve been wanting to move, but it is such a pain to do it manually. Much gratitude!!

Can you now actually do that? Brilliant!!!

yep. and it is wonderful

Shame i unplotted my 200plot space yesterday haha

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