james
May 4, 2019, 4:58am
142
Please share or PM the exact location.
Seconding this @james The poor discord bot is getting abused.
I reposted on support category. It’s no longer reproduceable. Not sure if it’s because of a change that might have been made in the last week or a rebuild of a few buildings in the area. Whatever happened, my PS4 performance is better than it has been . I had been crashing a lot for a while.
james
May 7, 2019, 12:01pm
145
Updated OP for release 221.4 for PS4.
james:
Release 221.4 - PlayStation 4 only:
Fixed a performance problem on PS4 where instanced rendering would in certain situations incorrectly render the same things multiple times.
NOTE: This should resolve many of the recent PS4 performance issues reported since Release 217 on the 5th March. The performance would be particularly bad when it was triggered around portals. Thanks to everyone who reported the issue and shared videos with us. These were very helpful in tracking down and resolving the bug. Thanks!
7 Likes
james:
Server performance improvement for block pick-up system so that users will always gather with the 2m base-radius, but the extended (forged-effect) radius of up to 8m will distribute its cost over 8 frames to help reduce spikiness (but will mean picking up block-drops from further away may take up to 0.5 a second).
Improvements to block-pickup system to use the same “smart” stacking methods used by quick-move system allowing much better insertion into your inventory when picking up other users drops that can be stacks or smart-stacks of items.
Optimising block-pickup system so that when destroying blocks, the block-drops that result for a given player will be merged together with nearby recently created block-drops, massively reducing the amount of block-drops that get created in the first place by AOE hammers. This will also improve client rendering performance. When a block-drop has something merged into it, a particle effect will play on the block-drop to show that it has occurred, and based on the number of items stored in a block-drop its size will subtly increase also.
Optimising block-pickup system so that when there are drops lying around a player that cannot be picked up due to not having space in the inventory, they will after a short delay start being merged with already existing block-drops of the same item near the player, again with a particle-effect and visual size increase. This helps improve performance in the case of AOE mining creating large numbers of rocks not being collected for both the server and the client, though will not evaluate on block-drops too far from the player. Together with the previous block-drop merging logic, there will be far less block-drops cluttering up the environment during AOE mining sessions, and better performance for everyone. Block-drops will only be merged if they have at least 1 minute left before being removed.
Just wanna say thanks to @lucadeltodecso for this, it improved my mining experience by a lot.
5 Likes
james
May 9, 2019, 11:33am
147
Updated OP for detail of release 221.5.
james:
Release 221.5:
Fixed an issue that would not always allow a newly spawned exoworld to appear correctly in the sky.
8 Likes
james
Closed
May 23, 2019, 11:40am
148
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