so im making a biome for my world wanted to see it in huge size and this is how it look
as you see the world have like moved away a bit the land part have like moved away here a better look as you see theese 2 are suposed to be one not half cutCould you please post World builder posts in your original WB topic, kinda spamming the forums.
um this is actully a glithc/bug so it is going to support
the world aint supposed to generate like that
It’s just that i’ve seen 3 other topics from you, about the WB
i only made 3 this and when i create a real world and like the coolest biome you made that one is just for to see what people made
The thing is: there are already 4 diffrent topics about cool/awesome worlds. And im not saying that you should quit making topic, just asking if you could slow it down
reallt is there other cook/awesome world topics?
Could you post the world file where you encountered that?
Because it’s circular (and not at right angles), I suspect that it’s something to do with your noise function configuration. (image noise, or some noise that isn’t wrapping)
I found 2 or 3 topics just looking for 10 seconds
put the world at maz size
I agree with @nevir, looks like a wrapping issue.
@Scortion, I’m leaving this in support since it’s a trouble-shooting post, not a show off post.
@sikerow consider consolidating your own posts and topics so we can keep a clean, easy to follow forum. If you need to reply several times at once, edit your first post and adress each reply in a new paragraph. My reply here is an excellent example of how to format one reply to three different users. It would be very apreciated by everyone here.
That’s all I wanted
I took a quick look at this and I’m not sure it’s a bug - but I will check.
If you tweak the noise node values who can see how the noise gradually tends to this result.
But yes - it’s a little surprising.
It’s because in the Product noise node you’re using power values < 1 which naturally maps to a discontinuous function since noise functions contain negative values and we define pow(x, f) to be sgn(x)pow(abs(x), f) to extend the power function to negative values of x for any positive f (normally pow(x, f) is defined for negative x, only if f is integer in the reals).
compare:
http://imgur.com/BoSWRKn
vs:
http://imgur.com/9DbOsVC
(graphs of sin(x)^0.25 and sgn(sin(x))*abs(sin(x))^0.25)
The first has values for which the equation does not map to a real number, and so the noise function would be undefined, the second, whilst discontinuous is well defined for all values of x.
This only happens for power values that are in the range [0, 1), whilst you do get a continuous (though not necessarly smooth) function out of non-integer powers that are greater than 1.
(graph of sgn(sin(x))*abs(sin(x))^1.25)
Note that the power value >= 1 gives a continuous function (though not smooth at the y crossing).
Basicly: Not a bug, if you don’t want that to happen, use power values in the Product noise that are >= 1.
You just explained to me continuous functions better than my prof xD (Learning this amongst other things atm)
Marking this as [Resolved]
Would you be ok posting the implementations of Mave’s various noise functions/translations - maybe as we get closer to 1.0?
It’d come in handy when understanding more complicated setups (…and might make for some really interesting interactive tutorials)

