I want to have a discussion on how the game currently generates patterns of Gravel and Sand, as well as cave systems. Also, lava is dog trash.
Gravel and Sand
The way these “shovel” blocks generate underground is currently extremely erratic. While mining, constantly running into the little veins of gravel and such all over can be rather frustrating, and it just seems honestly odd to me.
I personally think it would make more sense to condense deposits of these types of blocks into sort of rough “gravel/sand spheres or ellipsoids” and make them a bit more spread out overall, rather than having them omnipresent in smaller amounts. I think Minecraft actually does this quite well.
Cave Systems
I’d also like to see more expansive, realistic cave systems underground on a lot of the planets. I remember having a ton of fun swinging underground on Vulpto for hours looking for Ruby, because Vulpto seemed to be nothing but caves. That was fun because it was less mining, and more exploring for gems. I feel like I don’t see these sorts of caves anymore. I’ve done a ton of Diamond, Emerald, and Blink mining on Malurialakrib, Serpensarindi, uuuh Emerald planets, and that Yuuz exo planet… No sprawling cave systems to explore.
Hey also, lava still sucks, and we still don’t have any way to deal with it faster or better than block-by-block source removal. I hope this changes some day…