I think that the energy cost on rift tools and weapons is pretty steep.
I’m not suggesting that should change as such, but they are almost not worth using because of if.
Forging it down to something usable usually means you end up with something equal to a well forged gem tool, at best.
What I would like to see is the skills pages being reworked somewhat to take this into consideration.
Because health/stamina and damage/stamina epics are mutually exclusive, with rift, a hunter can choose between causing some damage to t7 mobs but being one shot by them or only being able to fire a couple of times in a row.
Miners can 1 shot with rift, but only if they want to swing the hammer half a dozen times then pause.
If you choose stamina epic over damage, you will at least 2 shot, so you may as well use the gem hammer.
I don’t feel it is quite balanced yet.
Not sure how exactly the skill should then be positioned, but maybe worth the devs having a look at?