Crafting in MMO’s often falls into one of two camps, either learn a profession and work your way up the tiers to craft the best items, or gather massive amounts of materials to make some really epic item. Neither of these routes (IMO) fit well into the sandbox genre. I’d like to see a system with more experimentation and discovery involved that would make a player who wants to focus on crafting feel like they are really learning their trade. While anybody should be able to craft what they need to survive, I want for dedicated craftsmen to feel like actual professionals. To this end, I think we need to break the trade into a few important parts.
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Refining raw materials
Refining raw materials can be our first opportunity to experiment and discover unique or better items. For my example, I’ll use simple Iron ore. When refining Iron ore in a furnace, we may be presented with the options of heat level and additives. Do you heat the iron at a low heat, moderate heat or high heat? High heats may make my iron more pure, but also more brittle. Add Coal (carbon) to make steel, or explosive essence to make a brittle but explosive flash-iron? What about other essences? Balancing heat and impurities and additives may lead to a wide variety of materials each with their own unique properties. -
Crafting method
Now that you have your refined iron ingots with what ever unique properties it acquired from refining, we can get even more “sandboxy” with the crafting method. We could heat that ingot and pound it into a blade, melt the ingot down and cast it into a sword mold. We could use different ingots combined to make an alloy (High-carbon + Flash-iron = Duraspark?) Our refined iron ingot could craft differently depending on what kind of properties it picked up during refining. For example, you may NOT want to pound that flash-iron ingot into a blade like you would high-carbon steel, as flash iron might, um… explode. But hey, learning is fun, right?! Depending on the crafting method used to turn our ingot into an item, we could end up with a wide range of unique items once more! -
Embellishments (optional, for dedicated players!)
Once you have crafted your item, you could end now with one of a dozen common variants of an iron sword. Some may be sharp but brittle, some tougher but less sharp, some even with unique properties like sparking, burning, etc. from various essences added during the refining phase. But this item is still of common quality. This is where being a professional craftsman comes in! A professional craftsman can take an item recently crafted (or purchased for cheep) and add embellishments. From a craftsmen’s wide range of skills and collection of precious metals, gems, and hides, one could add things like a unique leather wrap for better handling and faster strike speed, gems for added properties, Oort relics for unique flashy effects, etc. Embellishing an item would require a wide range of work stations and unique materials as well as the knowledge of how each works and what they work with. This would also require a professional craftsman to have a lot more work stations than just a basic furnace and anvil that a casual crafter would use. A wide number of possible embellishments could make a common iron sword into something fit for a king. A lot of an items extra value would come from how embellished it is and the rarity of the items it is embellished with. For added benefit, some embellishments could react with others granting bonus properties (example, Ruby + Fire inscription = gain fire damage and ^bonus: fiery glyph particle effect). Only by experimenting and discovering and learning could a professional craftsman provide you with the proper embellishments you seek.
Benefits of this sandbox crafting include:
NOT having to mine potentially 1000 iron ore to get one epic quality iron ingot.
DISCOVERY! Try interesting combinations for interesting results
TRADE SECRETS! Professional craftsmen can FEEL professional because they alone may know what combination of materials and methods create that perfect item that you need.
EASY TO LEARN, HARD TO MASTER. Anybody can make a common sword with ease, but better items take more dedication.
EXPLORE! Visit far off worlds in search of rare materials.