Save the economy

This is basically a different skin on the same mechanic i was trying to figure out in this post; with the added benefit that it is player centered and doesn’t involve NPC’s. I like it.

How would you feel if “recycling” were limited to dropped resources and excluded basic mineable blocks? Such that you could dump any stacks of flint you dont need into it, but you can’t go stripmining areas to crush sand back to coin…

My reasoning here is that almost all the dropped blocks have function in building (yeah tangle, thorns, growth etc still disappoint me), and building is a rather large part of the game. Resource drops however accumulate and while they have uses, its limited to well below the average rate of production…

Mind you, if the rate is low enough i suppose it won’t be abused by stripmining all the time…