Server Thread Count

Hi, it looks like the websocket connection only happens when the client is making the main/initial connection to a world and not for any other reason. So I think that information must flow over the existing connection (or could be fetched over http instead of websocket).

I was also thinking, like Ocfos and others suggested, maybe more than 20% extra. Maybe 60%, so:

16 connections max to a 10-player world.
128 connections max to an 80-player world.

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