A chiselable water block would be (kind of) simpler for the game and it has been suggested in the team as an alternative to resolving the griefing potential of flowing and spreading fluids. But I’d always found the idea a little disappointing as it felt like a step backwards.
I’d personally prefer us to find an acceptable solution with the current fluid implantation. Which currently sits at:
- Fluids solidify at beacon boundaries: lava to rock, water to ice, etc. This would restrict players from flowing fluids into beacons.
I had some additional thoughts to allow fluid flow between beacons where the source beacon owner had building permissions into the target beacon. This would allow communal fluid systems but would make the rules conceptually more complicated.