Skills page refinement (wall of text alert)

After filling one skills page and pumping 80 points into another I have a suggestion on a possible improvement.

What has become apparent, is when changing skill pages, it is like completely changing character, you keep nothing of ‘you’ so to speak. Its actually like changing to an alt, but without the benefit of the faster levelling.

In fact, it actually has a deficit, in that if you go from a low heath skill set to a high, the health bar does not fill, where changing to an alt does (I’m actually just making this assumption as I have not used alts, please forgive me if this is not as accurate as I think).

Regardless, changing skill sets should do just that, change skills, NOT core attributes.

I would like to see a set of attributes that is separate from the skill page, and these stay at what ever value I have given them no matter what skills page I use. It would be more like ‘specialisation’ than skills, I think.

Eg, on character page an extra tab that says ‘core’, which I would have, for example, ‘attributes’, ‘endurance’ and ‘exploration’ fields included. Then ‘specialisation’ tabs with all the other skills/epics included, these could function as the skill pages function now.

It would mean that if I were to have a gatherer specialist and a hunter specialist they would share the protection benefits, but hunter would have slingshot mastery maxed out and gatherer would have gathering epic, for example.

This would keep the core of your character as ‘you’ but allow to switch specialisation.

Added benefit of removing the health drop issues that I saw highlighted in another post (changing skills wipes out your health and stamina at times).

I hope this makes sense and I’m getting my idea across ok.

Also, why is mass craft epic a thing in this game?

I can’t quite put it into words why, but it just feels like a points penalty, feels like such a fundamental part of the game. The time/coin cost of gathering all the mats should be enough without wasting 5 skill points on it as well.

Having to get it for both my tool and baker skill pages feels wasteful.

If it’s going to stay, then it should be part of the core shared attributes like I have pointed out above.

Apologies for the wall of text, and thanks for getting to the end!

3 Likes

Yeah but some of the Core attributes currently are sometimes needed on 1 skillset but not on another. Like forging for example you will want max power, intelligence and max generic (the right most one). You don’t always need those for other specialties. Same goes for max luck, a gatherer most definitely needs that, a forger does not…

And when switching to an alt it just remembers the previous state, including any buffs and debuffs…

It would need a better mind than mine to get all the detail correct, but I do think something needs tweaked in skills to make them more workable.

Also, if it is a shared attribute, even if you don’t need it, it will not cost you any extra. The core attributes would not count to the ‘points allowance’ for the specialisation, it would just be for the core page, which in my head would have no cap for points (other than getting to 5/5 for example)

Well I also prefer switching to alts if I’m honest, I can switch to an alt and back as often as I want but switching skills on 1 char has a limit of once every 15 minutes…

Can switch anytime while on your home beacon.

Yeah, not suggesting any changes to alts, just a refinement on skill pages.

I know, wasn’t suggesting changes to alts either just stating my preference as it currently is due to some odd ways the skillsets work.

There should just be a core attributes page shared with all chars.

I think sharing it between alts would be OP but on the 1 char i like the idea. Atm it seems a waste to have to use sp on the same skill multiple times.

Maybe they could allow us to allocate maybe 20 sp to set as core skills across all pages. This would consume the sp allocation for each page but not actually sp other than the initial skill cost. That way you could have mass craft pinned and it would be available across all skills sets on your crafter, for instance.

Edit: fixed mistake

I agree, skills should not be shared over alts, they are different characters so should be treated as such.

But definitely different for skill sets. Some shared attributes, like you said maybe being able to ‘pin’ 10(eg) attributes or epics which are then active on each page would work well. More freedom to choose which skills you want to share.

Should start with full health/energy after switching. If full health/energy every 15 minutes breaks the game from people “exploiting,” by switching skills, I say good job for them because they’d have to make 2 pages of the exact same thing.

My issue with skill pages as a level 50 with 16 points is: I have vitality and health epic on my main page. So, when I switch skills and switch back to my main spec. I am practically dying. All health is drained. Without putting 13 points into max vitality/health epic, the skill pages are useless. I wanted to either take alternative skills like tax, chisel, portal OR make a miner or gatherer who would focus on stealth/avoiding monsters and not need the vitality/health epic. So, I lose 13 points that the builds I want to create have no business having.

I think the solution would be: for the game to remember how much health/energy you had when you switched and when you switch back to restore the exact number of health/energy you were at before.

As it stands, it just makes more sense to have alts until I have many more skill points above 50 and even then I would only use it for portals/chisel/tax since I need to waste 13+ points on skills that don’t relate to a miner/gatherer build.

What do people think?

I agree that this is an issue.

If we had shared values for core attributes, like health and energy, this would resolve that issue as well.

Shared attributes wont work for me, not all my specs need the same ones. When you could use a healing bomb to cure hunger it wasnt that bad.

The epics like tax need some rework. I need to use a different home beacon than my shop for this one to work. If i switch to my miner or combat spec all tax is set to default otherwise.
I did not check yet, but i suspect the same thing happens to the efficient crafting epic and stuff in the furnace.