After filling one skills page and pumping 80 points into another I have a suggestion on a possible improvement.
What has become apparent, is when changing skill pages, it is like completely changing character, you keep nothing of ‘you’ so to speak. Its actually like changing to an alt, but without the benefit of the faster levelling.
In fact, it actually has a deficit, in that if you go from a low heath skill set to a high, the health bar does not fill, where changing to an alt does (I’m actually just making this assumption as I have not used alts, please forgive me if this is not as accurate as I think).
Regardless, changing skill sets should do just that, change skills, NOT core attributes.
I would like to see a set of attributes that is separate from the skill page, and these stay at what ever value I have given them no matter what skills page I use. It would be more like ‘specialisation’ than skills, I think.
Eg, on character page an extra tab that says ‘core’, which I would have, for example, ‘attributes’, ‘endurance’ and ‘exploration’ fields included. Then ‘specialisation’ tabs with all the other skills/epics included, these could function as the skill pages function now.
It would mean that if I were to have a gatherer specialist and a hunter specialist they would share the protection benefits, but hunter would have slingshot mastery maxed out and gatherer would have gathering epic, for example.
This would keep the core of your character as ‘you’ but allow to switch specialisation.
Added benefit of removing the health drop issues that I saw highlighted in another post (changing skills wipes out your health and stamina at times).
I hope this makes sense and I’m getting my idea across ok.
Also, why is mass craft epic a thing in this game?
I can’t quite put it into words why, but it just feels like a points penalty, feels like such a fundamental part of the game. The time/coin cost of gathering all the mats should be enough without wasting 5 skill points on it as well.
Having to get it for both my tool and baker skill pages feels wasteful.
If it’s going to stay, then it should be part of the core shared attributes like I have pointed out above.
Apologies for the wall of text, and thanks for getting to the end!