I know I am long but please read this, please.
In a discussion of a topic about changes that displease a player it has come up about solo players and guilds.
I can see both sides of this problem; the game is more geared for groups than solo. It is a MMO, and that is massive multiplayer online (think I got that right.
So, single players don’t get as much as players who are in a group.
In guilds with several players they can contribute coins to help with the expense of the buffs that help the players in dealing with loss of health, lava, and several other things that makes the game easier. For a solo player, they can not come up with all the coins to get all of those buffs.
Some see it as a form of punishment, at the least it is unfair to them.
My son and I were discussing this problem that was brought up in the general topic. He plays a lot of MMOs and says that in two different games they have set it up to reward the solo player. In one because when in a battle they have to do all the fighting alone, they get extra points in xp and more coins as a reward. In one game that has buffs that can be earned or bought a solo player has to have less points to buy those buffs or more coins to be able to purchase them. The reasoning is that with two or more players it is easier for them in the battles and a solo player shows how he is better in that he can win in playing alone while having more danger and difficulty in the battle or quests because of no help.
Couldn’t something like that be added to the game to reward those who take on the objectives, feats and even playing in areas that is more dangerous and demanding for them to accomplish the task?
Maybe even a developers type of guild they would be required them to give a small amount of coins to help pay for buffs and at the same time earn a small amount of extra coins when they get them while playing, say 2% of what is given to them, rounded up or down.
Please, please see that it is harder for a solo player to play this game and they deserve, in my opinion, something for dealing with the challenges of the game where they don’t have other players to help level the battles out. A group with meteorites if one dies the meteorite isn’t lost, a single player looses the meteorite. Wouldn’t it be more fair to give more chances, example three strikes and you are out, die three times you lose the meteorite. If a goat hits you and knocks you out of the area you don’t lose the meteorite, because a group of players doesn’t lose it when one players get knocked out of the area.
Again, please, please seriously consider this. For current players and new ones who quit because they feel they are treated unfair simple because they play solo.