I can see everyone’s point, both sides of this coin. I am new to MMO, this is my first. Somewhat new to gaming, always played match three, then son talked me into Sims 3 and it was single player and I was in control of everything, which I did and didn’t like. So I have a lot to learn and understand the mechanics of these games.
I won’t take everyone’s time to share how I grew in gaming, but I have, slowly. This is my first “serious” game and the first MMO and the first where I have had to play in situations where I would face danger, death and for me, a lot of challenges. You can laugh and shake your head but when I first played I wouldn’t go to a level 2 planet unless my son was with me, I was so scared of the spitters. Now, I can go to a level 4 planet alone, I may die a lot, but I will still go.
My son quit playing, not enough content, and for other reasons, death penalty is one. He plays when I ask him to help me. So I am a half solo and half group, when I need help I have him, but for the most part I do things on my own.
And that is where I do see how difficult it can be for solo players. It is obvious that the game, even though it says solo in the description and the devs state it is also for solo, is developed mainly for group play, they want communities.
Some of what they want will never happen, you don’t have players staying at their shops chatting to other players who have come to shop or just visit, you don’t see players standing in groups chatting, and interaction that the trailer showed that attracted a lot of players. Players very seldom at a guild get together to build and interact, different countries, time zones, different times they are free, so it is to me much more like a solo player game.
Only in certain areas do you see several players together; hunts (mainly meteorites but also some for animals and other items), doing the events such as trading flowers that last for only a short time.
Some here on the forum always think that when I mention problems it is all about me and made remarks about whining and complaining, but mainly I am championing the new players, the low level ones, the solo players the ones who are struggling and don’t know the ins and out. And I have seen some of those same players pitching fits and whining about footfall.
I feel that the guilds need some work, that there are problems in how some players take advantage of what they can get, buffs, and ignore how they should help their guild. That isn’t fair but how to fix that, I don’t know.
I feel that the solo players does lose out, the devs wanted communities, but the didn’t state that in their reviews, advertisements that Only groups can succeed at this game, it is geared for them, but stated it is also for solo players.
Then they have a obligation to the solo players to some extent level the playing field in some areas. That is my opinion and it is okay if others don’t agree, I’m not asking forum members to jump on my bandwagon, just for the devs to consider the idea and help the solo players they stated could play this game.
My son is social phobic and borderline agoraphobic, for those who don’t know, that means he will hardly ever leave the house. He will not interact with others only unless he has to. He can’t even handle more than three at a family event.
There are probably others here who have trouble interacting and feel left out because of their problems, whether psychological or physical health issues. I think of them when I “whine and complain” not myself.
Solo players are the minority, and I just want the devs to look at some changes that can level the playing field in some area where groups are rewarded.
Again, I’m not asking everyone to agree with me and I do want to hear reasons why, that is important to know also.