Some shot from latest test-world


#41

Is this gonna be a world?


#42

No, i dont think so, mostly playing around now and testing things.
Waiting for the new version to arrive from the islands.

Edit:
Got this one from testing with the first world.


#43

Damn that looks good.


#44

Thx, but i get some problems with materials leaking into nearby biome, cant get the transition as sharp as i want.

But its maybe some fiddling with the distribute-map, and a cup of coffee.
Maybe a bigger water/flat biome around city to isolate them.


#45

Drop the biome size as low as possible (8 blocks, I think?), but they’ll always blend a bit :frowning:


#46

Yes, should need a threshold-filter. :slight_smile:
(I put it on wishlist.)


#47

Strange place.

With another noise.


#48

Can i see that ingame?


#49

Clean, nothing added.

Added 3D that interact and create a lot of waterfalls.


#50

it looks very… citylike.


#51

First test with new WB, sub-biomes. Only high-maps (and some fluffy 3D).
.



#52

Incredible! Just wow.


#53

those hills looks like some alien tentacles! really cool!


#54

Whole biomess, with some more sub-biomes.

Edit:
Found a trumpeting elephant…


#55

That looks excellent.


#56

Still learning, just scratched on the new stuff.


#57

holy ■■■■, that looks awesome. Now I’m really curious what else is possible with the worldbuilder^^


#58

is the pillow biome (bottom right) using the new wave noise in square mode? :stuck_out_tongue:


#59

Yes :slight_smile:
Still to blocky and hilly though… See what other goodies i found to play with.


#60

Altitude-filter with the new wave-node. It fade away at higher altitude.
Could let another biome be fade in at higher alts to.




The other way around, getting a cave world.



Mixed them…The hole in the green areas lead to cave world.



Inside. Water off.