Some shots from my worldbuilder tests

Is this gonna be a world?

No, i dont think so, mostly playing around now and testing things.
Waiting for the new version to arrive from the islands.

Edit:
Got this one from testing with the first world.

9 Likes

Damn that looks good.

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Thx, but i get some problems with materials leaking into nearby biome, cant get the transition as sharp as i want.

But its maybe some fiddling with the distribute-map, and a cup of coffee.
Maybe a bigger water/flat biome around city to isolate them.

Drop the biome size as low as possible (8 blocks, I think?), but they’ll always blend a bit :frowning:

Yes, should need a threshold-filter. :slight_smile:
(I put it on wishlist.)

Strange place.

With another noise.

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Can i see that ingame?

Clean, nothing added.

Added 3D that interact and create a lot of waterfalls.

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it looks very… citylike.

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First test with new WB, sub-biomes. Only high-maps (and some fluffy 3D).
.


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Incredible! Just wow.

those hills looks like some alien tentacles! really cool!

Whole biomess, with some more sub-biomes.

Edit:
Found a trumpeting elephant…

14 Likes

That looks excellent.

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Still learning, just scratched on the new stuff.

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holy ■■■■, that looks awesome. Now I’m really curious what else is possible with the worldbuilder^^

is the pillow biome (bottom right) using the new wave noise in square mode? :stuck_out_tongue:

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Yes :slight_smile:
Still to blocky and hilly though… See what other goodies i found to play with.

Altitude-filter with the new wave-node. It fade away at higher altitude.
Could let another biome be fade in at higher alts to.




The other way around, getting a cave world.



Mixed them…The hole in the green areas lead to cave world.



Inside. Water off.

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