It will be quite nice if the Devs could supply us with the exact hex code of the colors used for blocks in game (perhaps as an added information in the debug console, a large sheets\excel table, a global toggle between names and hex codes).
By having access to those, modelling work via third party applications can be much more color correct.
It’s not equal to pure colour of blocks ingame, because blocks have different texture+colour mixing. So you can compare “Cool Blue” as pure colour and as colour of Gleam block.
Yup! Note that the list in that spreadsheet is specifically the color mapping for rock - other materials might have slightly different hex codes mapped to each color index, but it seems close enough for general use
Here’s the full set of mappings parsed out for a bit easier consumption:
Most item/entity types use the same base colors, but have different highlights. And, for example, gleam uses slightly different base colors for each index
My initial analysis shows all “base” and “highlight?” sets are equal for all material except Gleam. And “shade?” sets are different for most. By using that as criteria I found…
Breaking News! Our characters are made by Ice!
Seriously, the Ice “shade?” set is equal to character’s one as well as “base” and “highlight?” sets are for both.
Just dont use a dark magenta code. :#8B008B: it will bug out your chat box. Profanity filter takes control and thinks your saying boobs and screws everything up. Wherever I type “ok”, I get weird hex code that’s all *** out.
Having the colour codes is fairly close to useless for actual designing of things, since they get heavilly influenced by the atmosphere colour. So unless we know how that works, just having the actual colour codes is somewhat meaningless.